Q: how much decrease FPS this plugin? (performance is very important)
Q2: its possible to make very bright flashlight and very dark shadow ?
Q1. This plugin gives better performance, shadow for shadow, than the standard Shadowcast plugin system, in my opinion. This is because the shadows are per object (and more often than not, don't cover the whole screen area). Also, you don't need a 'render own texture' layer for each light object. The performance is not as good as for a standard sprite object, unless there are no shadows (in which case it is nearly identical). If you have many/numerous shadow objects inside one big object then that can cause an overhead - each shadow vertex and each shadow penumbra adds up, so you can't just throw in dozens of flashlights / shadow objects and expect it to work at 60 fps on a mobile. Not with html5 etc. Once I've got things better set up then I'll run some performance comparisons on my system (intel hd4000).
Q2. Yes, but you are limited by the blend modes and effects available in c2. You can put your Flashlights on a layer with 'render own texture' set to yes, transparent set to 'no' and a background color black. Set opacity to whatever you want and then set the Flashlight blend to 'destination out'. This will draw a hole in the black background of that layer. As this quick example: