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  • is terrible way =|

  • How do I flip just one special selected sprite?

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  • WOW! COOL! Thank you So much!

  • Thank You!

  • Yay Minit! I love that game.

    I'm pretty positive there's just a "light mask" sprite pinned to the player. The dithering effect comes from the fact that the sprite has a circular dither pattern on it.

    Should be able to reproduce this by creating a layer (for example named "lighting") that's: not transparent, background color is black, and "force own texture" is enabled. Then create a sprite that's all white to represent the light (this is your light mask) and set the blend mode on the sprite to "Destination Out". Make sure the light sprite is on the lighting" layer. Then simply pin that sprite to the player. There's several tutorial videos that show this. Just search for "lighting in construct 3" on youtube.

    The only thing left is to create a circular dither pattern on the light sprite itself. All white pixels will be see through and transparent pixels will reveal the black.

    Thank! Check this, is look like fake :) dropbox.com/s/yniq3a788wpoa6f/Sketch.c3p

  • This is effectively a shadow light dithered to 1 bit color. I don't think we have a dither style effect at the moment, but I'm fairly sure a custom effect could be created.

    An alternative is to use a tilemap as a mask and some style of flood fill to update the tile type depending on the light level.

    EDIT: Having watched the youtube clip I think it's basically a tilemap, with 3 or 4 "light" levels per tile type. They swap between the light levels depending on how close the player is to the tile using taxicab distance ( distance = dx + dy )

    Sounds like what i need, but i don`t understand how to make it. Look like i need 3-4 mask and one tilemap?

    Check this, dropbox.com/s/yniq3a788wpoa6f/Sketch.c3p

    now is look like fake, not true pixel art light

  • How do I pixelated 1 bit light in my game? Something like this...

    youtu.be/AqDpKg85-LQ

  • Oh sorry I didn't link the right capx

    You can pretty much settle this in one event

    I have three because I separate collision from animation sprite and I also have idle anim the one you would use is the second one.

    8dirAnim.capx

    COOL! but how to add gamepad for this?

  • Cool! Thanks!

  • Where is FUNCTION now?

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  • What browser are you using ? I could not reproduce.

    Are you sure this is not a parameter in your browser, forcing URL bar to be always on top ?

    What is the type of dialog your are using in preview ? (set in the settings dialog)

    is not browser is a offline windows version

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Polovinkin

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