This is effectively a shadow light dithered to 1 bit color. I don't think we have a dither style effect at the moment, but I'm fairly sure a custom effect could be created.
An alternative is to use a tilemap as a mask and some style of flood fill to update the tile type depending on the light level.
EDIT: Having watched the youtube clip I think it's basically a tilemap, with 3 or 4 "light" levels per tile type. They swap between the light levels depending on how close the player is to the tile using taxicab distance ( distance = dx + dy )
Sounds like what i need, but i don`t understand how to make it. Look like i need 3-4 mask and one tilemap?
Check this, dropbox.com/s/yniq3a788wpoa6f/Sketch.c3p
now is look like fake, not true pixel art light