Yay Minit! I love that game.
I'm pretty positive there's just a "light mask" sprite pinned to the player. The dithering effect comes from the fact that the sprite has a circular dither pattern on it.
Should be able to reproduce this by creating a layer (for example named "lighting") that's: not transparent, background color is black, and "force own texture" is enabled. Then create a sprite that's all white to represent the light (this is your light mask) and set the blend mode on the sprite to "Destination Out". Make sure the light sprite is on the lighting" layer. Then simply pin that sprite to the player. There's several tutorial videos that show this. Just search for "lighting in construct 3" on youtube.
The only thing left is to create a circular dither pattern on the light sprite itself. All white pixels will be see through and transparent pixels will reveal the black.