corlenbelspar's Recent Forum Activity

  • When I save my project, oftentimes my CPU usage jumps up to 100% and my computer starts getting jerky with small bits of freezing every few seconds or so. I was wondering what is causing this so I can stop it, because it doesn't happen all the time, especially when C2 saves my project instantly.

  • Are any of these options going to be added to the export dialogue where you pick things like kiosk mode?

  • Yeah you guys are probably right. I was just thinking it was taking a while because one of my layout files is 43mb, for example. I didn't think it was the graphics or audio because my music is done through NSF files and a JS NSF player, my sound effects are very short, though numerous with over 100 currently, and my graphics are for 320x240 because my game is NES-stylized.

  • I noticed my project is probably taking forever to start a preview because I had to put a ton of variables in a lot of objects in many layouts. I was wondering if there's a better alternative to adding variables to objects to store things like UID of other objects to associate them properly.

  • Problem Description

    When point sampling is used and a spritefont is at a scale of 2, for example, it will have a bunch of incorrectly scaled pixels if you use letterbox integer scale and NWjs.

    Attach a Capx

    https://drive.google.com/file/d/0Bz86oQ ... sp=sharing

    Description of Capx

    Demonstrates a problem with the spritefont.

    Steps to Reproduce Bug

    • Make a spritefont at scale 2, for example.
    • Use point sampling and letterbox integer scale.
    • Run in NWjs and resize the window to various sizes and the text will look glitchy.

    Observed Result

    The spritefont does not render correctly.

    Expected Result

    All pixels to be correctly rendered.

    Affected Browsers

    • Chrome: NO
    • NWjs: YES

    Operating System and Service Pack

    Windows 7 Home Premium 64-bit

    Construct 2 Version ID

    r243

  • It's because I have a million things going on at once and need to order conditions very precisely or too much needless crap is being processed at once.

  • I actually have to be careful with my events in mine because they can drop the FPS to 20 if they are done wrong.

    EDIT: When done right, my game can run around 55-59 FPS during normal circumstances of an action-heavy area.

  • I was wondering if when I set things such as a variable value, is it less burden on the CPU if I use an expression to check another value or a condition?

  • I was having this issue at random just trying to export my game to NWJS. I'm using the Browser object, but it doesn't always complain about the minification. I wonder if this has anything to do with where sometimes, seemingly at random, when I export my game the package.nw file is way smaller than it should be and the NWJS exe won't open while the package.nw file is in its directory. Otherwise, it runs fine.

  • It runs just fine in preview mode, but when I export it to NWJS, the EXE just opens its processes in the background and no window ever shows up. Is there any well-known problem that could cause this?

    It has to be my package.nw file because when I remove that file from the NWJS folder, it opens. Also, my friend who is testing it is now running into the same problem when it worked fine 20 minutes ago until I changed a few things, but I don't see why they would make it hang.

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  • Didn't work when the value was something like 5%. However, I took your idea and modified it where it does work, because I didn't think to use things like left.

    floor(percentile * 100) & "." & right(str(floor(percentile * 1000)), 1) & "%"

    Thanks for the nudge in the right direction.

  • How do I get a number to always show one place after the zero, even if it's going to be .0?

    I want a percentile text where it will show values like 10.3%, 18.8%, 50.0% etc. but I don't know how to get it to display this when the digit after the decimal point is 0.

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corlenbelspar

Member since 14 Aug, 2013

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