corlenbelspar's Recent Forum Activity

  • Wait I'm supposed to apply it to the tilemap? I was under the impression the objects that use it to move need to have it. I guess I didn't look at your example closely enough.

  • All I get is this error when I try to pathfind between two sprite coordinates:

    https://drive.google.com/file/d/0Bz86oQ ... sp=sharing

  • Gigatron made this webgl effect that lets you change the color to NES/GB palettes. With a little bit of editing you can make it have whatever colors you want.

  • Problem Description

    Tilemap displays incorrectly when not in 100% zoom mode.

    Attach a Capx

    https://drive.google.com/file/d/0Bz86oQ ... sp=sharing

    EDIT: I put it in a ZIP file so Google Drive doesn't try to just display its contents by default.

    Description of Capx

    A blank Capx except for a tilemap that should be displaying incorrectly as soon as it loads.

    Steps to Reproduce Bug

    • Make a tilemap object.
    • Change the editor zoom.

    Observed Result

    It displays incorrectly, such as showing the top row of pixels from the tiles directly below each tile.

    Expected Result

    It should only be showing the tiles and not additional graphics.

    Affected Browsers

    • Construct 2 itself.

    Operating System and Service Pack

    Windows 10 Home

    Construct 2 Version ID

    230, 64-bit

  • I found it only happens for me if the EXE closes while a song is playing.

  • I'll try the shader editor you mentioned. BTW thanks for making the original effect so I was able to edit it into this. It's not necessary for my game, but will help the art style immensely.

  • I just wanted to be able to see it in C2's editor because in the later levels of my game I plan to use ink effects and non-NES colors in image files so it looks really off when the NES filter effect tries to compensate. I figured it would have a "The Color out of Space" effect where they had to film the movie in black and white, and make the color itself pink because the color was supposed to not be in the color spectrum as we know it, since you never really see NES-style games doing color blending effects. I wanted to be able to quickly see how the ink effects are impacted by the filter so I can do it much quicker.

  • Alright, thanks!

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  • I'm having a problem with this effect Gigatron made (that I modified) where neither show for anything in the editor, which would help my purposes if I could see in while editing. Is it possible to modify it to work in the editor as well? I already tried checking other effects, that came with C2, that do show in the editor and didn't see any real code that makes it happen.

    https://drive.google.com/file/d/0Bz86oQ8I9hPOX1RWZFdXakNqWTA/view?usp=sharing

  • I think it would be a great help if the image editor, for 9patch objects, had dotted lines or something to denote where the margins are set for the object in question.

  • I don't know if it's possible due to I don't entirely know the way an iFrame works but is there any way you can make things like sprites appear over the iFrame in Z order? I can probably work around it if not but I would really like to be able to make things Z order above it.

  • I don't seem to have the problem when I build my game, just in preview mode.

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corlenbelspar

Member since 14 Aug, 2013

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