lionz's Recent Forum Activity

  • Because you have player object and 2 objects pinned to it that have same animations, I'm not sure why you're using Families? You can maybe make use of a container which groups everything together and all are created and relate to each other. By using Families you are restricting yourself because you cannot pick individual objects. In the screenshot above you should pick the individual objects and pin them, not use a Family.

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  • You create the objects individually. Family is for applying something to all members of a family.

  • On the object spawning the other objects you can set a variable to a random number in a range based on number of possible object. Then depending on value you have conditions to spawn an object.

  • Hi, you can use system > every random(1,5) seconds, and then action is create object

  • On created > set max speed to random(x,y)

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  • You press S to make a sub event, and add the condition logic If Tiledbackground height>10 by choosing the tiledbackground object, then on the right you add the action. Then you add another event at the same sub level underneath, you could copy the first one and paste it, then edit the condition and action to suit.

  • Call the condition is just bad phrasing, are you having a problem with the structure of the event? Post a screenshot of what you tried.

  • If it's acting differently between browsers then I guess report as a bug?

  • What are you hoping someone will do with this? Look at it from another user's perspective.

  • You mean if there is already a seed on the crop you don't want to create more? You can give the crop an instance variable, when you create the seed, you set the instance variable to true. On the left conditions where you have player is overlapping crop you add another condition 'crop instance variable is set to false'. This blocks out creating another seed if you already created one.

  • You don't have any logic connected to pressing ctrl in that screenshot. Must be somewhere else.

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lionz

Member since 5 Aug, 2013

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