function.param(1) is the second parameter, you only have 1 parameter so i guess you need function.param(0). function.param(1) has no value here.
If you're using tile movement then I guess they move back a tile if that is the gameplay
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When you finish a level set a value in an array from a 0 to a 1 Relate the row number to an instance variable on the level selection object, so level 1 = row 1, level 2 = row 2 or something. For each row if the value is 1 then show succeed on the level object else don't.
On Z pressed : object set size to self.width/2, self.height/2
If it's a top down game then I guess you're using 8-direction. There is an action set vector on there which pushes the object in a direction. You might need fancy maths for the value or maybe something like the enemy angle will work.
In game or where the player spends real money? Both are possible
Ah okay I didn't try to test it like playing too early I just waited and then played. High score is saving on my chrome yep. I've not used Facebook but there is an easy to use plugin I guess and again the manual and tutorials should help.
1. There are full screen options in the Browser object, to make an app there are export options for APK and also a manual with tutorials
2. Local storage is working...
3. What do you mean by messing up the game? looks fine
It was the same in C2 as I recall, they only become pickable until next tick. It does run them in order but the instances are not available until the next tick, people would use system waits. 'Wait for previous actions to complete' is a new thing in C3 though.
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It's because the bricks don't exist yet as all functions run within the same tick. In construct you have to wait for the next tick before the objects become pickable in the other functions. You can add 'wait for previous actions to complete' between the function calls in MakeGame.
Member since 5 Aug, 2013