lionz's Recent Forum Activity

  • No context not sure what you mean by mega man shooting but you can add ammo - a global variable that counts down when you shoot, you can add a timer behaviour to the player if it's time based, you can add a counter that counts up as you shoot and add a condition that you can only shoot if counter less than 3.

  • 1st screenshot is blank on ctrl event and not demonstrating what you are saying

    2nd screenshot should be trigger event player on collision with seed. If the seed must also be in animation frame 4 then you add this as a condition with this event picking the seed object and animation frame=4.

  • It does keep behaviour states, just not Pin I guess because you're relying on other objects that may not have persist, it would crash or something if the object wasn't there.

  • Persist is to remember the state of an object and Pin is not really part of this

  • You can select all of the events at the same time, select the first one, hold down shift, and select the bottom one, or ctrl+A...

  • Assuming player 1 and player 2 are cloned objects or have the same variables and things, you can right click on the new events - replace object player 1 with player 2.

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  • Those events look fairly standard, I don't see why it would crash. Maybe something is corrupted, did you try changing the save slot to see if it works?

  • Looks nice, I hope the marketing catches on and you get some real interest.

  • It's interesting to play but I would change the name

  • You can make use of layers and lock them

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  • Nope not a bug, it will stop the loop if the conditions are met. I can see that the variables are both 3 but nothing else as you covered the events with the viewer. You haven't mentioned why you think the loop is still ongoing or what is really happening.

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lionz

Member since 5 Aug, 2013

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