lionz's Recent Forum Activity

  • And it will exit the loop, so what is happening that you are not expecting? What is the outcome? You've covered the actions in the screenshot.

  • What are you using to determine that you are not leaving the while loop, what is happening?

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  • 'Set angle' overrides any angle changes from 8 direction.

  • Depends how the game works, is it an infinite runner? Does the player remain at the same co-ordinates so you have faked the running or is it a platformer and he is just running to the right? You could wait a random amount of time so every random(x,y) seconds if the character is constantly running, or you can choose co-ordinates in a random range spawn at x=random(x,y) and y= always the same floor co-ordinate.

  • I can't see what type of game this is but can you use an overlap check for this? If so, you can say 'is not overlapping', you can right click on 'is overlapping' and 'invert'.

  • What is the problem?

  • You need to set angle, default is 0 to the right. If you are using bullet behaviour you can set bullet angle of motion.

  • You have a trigger once, should just run one time ?

  • Use another variable (2) on the object to determine if it has been clicked, set it to true when you click it and change the other variable (1), otherwise it is set to false when not clicked. Then on the event for changing variable 1 you say only if variable 2 = false.

  • Yep. You didn't mention the sprites are created in original post, you said for each sprite it creates a map.

  • If you put the player and legs in a container, they relate to each other, you don't need to pick separately. So when you say for each player > set legs, it picks the related legs, that's all you need.

  • You create the platform at 0,0 so create the coin directly after at X=0, Y= however high you want it from the block. Also give the coin the bullet behaviour so it moves left like the platforms.

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lionz

Member since 5 Aug, 2013

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