lionz's Recent Forum Activity

  • You have an issue because whatever method you used to pick random rows is producing repeated values. If you use the permutation table as mentioned it creates a shuffled set of numbers with no repeats so you can use this to take values from the array.

    You can send the UID of the sprite clicked through the function as a param, and then within the function if answer is correct select sprite by UID and set it to green.

  • 1. Use advanced random, something called a permutation table to generate a random sequence of numbers then pick the corresponding row from the array.

    2. Wouldn't you just set it to green as an action where you also set it to "Correct", or are you asking how to set it to green in general?

  • When you use condition object A on collision with object B, it picks that one instance of object A to destroy.

  • Yes that looks better, nice :)

  • It's strange that you posted an image of almost the full event but not all of it. If the controller works then I see no reason why the enter key wouldn't work. As a standard though I don't like to put trigger conditions in a sub event because things can get weird.

  • You can use the Mouse object, and 'on object clicked' condition.

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  • Use a new object

  • right-click on object > clone object type

  • Do you mean it should play only one sound in total for all instances? I am guessing so from what I'm reading as you describe multiple instances of the sound as incorrect. If that's not what you meant, then what you are hearing is correct, it's trigger once for 'each instance'. To do one sound triggered for all instances you could try starting a very short timer and then add a condition to play the sound only if the timer is not running. I am not 100% sure if it'll work since collisions are detected in the same tick and they may all be before the timer begins in the same tick.

  • Looks correct

  • On the event where you reduce the variable every 30 seconds you can add a condition there that variable must be greater or equal to 0.

  • It doesn't do that with the file you sent, even though you are picking word and destroying enemy it still picks correctly as they are in a container, I don't see that bug (but really you should destroy word not enemy).

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lionz

Member since 5 Aug, 2013

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