Whenever the player watches a video, so 'on video completed' etc you could increase a variable by 1. Then the variable matches the level to unlock, if 1 unlock level 1, if 2 unlock level 2 etc
If you think it acts differently to C2 then post a feature request
The expression is object.moveto.movingangle. If you have 'set angle' set then the object's angle is also the same value.
You can select the object type but it won't find any instances if all the layers are locked
If the layer is locked you can't select the object in the editor, that was the same in C2
You would compare to for example a global variable, the touch is not an object where you can add instance variables.
The second X element is X=1, there is a condition to compare X, so value = 1.
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Look at 'layout scale' for zoom in/out
There is a for each element condition on the array object
What are you trying to achieve?
Give alien a timer behaviour. On timer finished, spawn a sprite with bullet behaviour and angle of motion 90 so it shoots down the screen.
I think groups also keep their status and you deactivated "Start" at some point. You can add an action to set this group active with the other ones that are deactivated on start of layout.
Member since 5 Aug, 2013