If it's using bullet behaviour you can set the angle of motion
You can set the direction of the bullet yourself, can use 'set angle toward position' of the player when it spawns.
There's a checkbox on the behaviour called Rotate, uncheck the box
That's great :)
You are looking at conditions (left side), the things you are describing are actions (right side)
Above the add 1 action, add a Wait and use loopindex*0.5 seconds
Hi, not sure what you meant with the example. If you need an example I made a quick one here so you can see what I mean. :)
dropbox.com/s/v19ofeypt46vlf9/chats.c3p
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If you leave events open like that they run constantly in Construct (or every tick as it's referred to). You can add a Trigger Once condition under System, or some other condition that causes it to trigger once like a trigger event, key press etc.
You can do whatever you want up to 50 events
Make the LOS a cone in front of the enemy instead of a circle with 'cone of view'. Something like a 45 degree size might do.
You compare the angle of playerbox but the angle is always 0. There are other ways to compare like X,Y position or the tilemovement grid position.
There are two playerbox instances you need to delete the one on the outside of the layout. Because they don't have line of sight of that they are set to false.
Member since 5 Aug, 2013