tgeorgemihai's Recent Forum Activity

  • I know other software that you can request a Steam key if you bought it from their home site... So is not impossible.

  • "Additional paid

    native

    export modules" as a key feature. lol

    Here, fixed

    Sorry to say it, but for 12$, that is a steal (Windows + Mac + Ubuntu + Android). Yes, if you plan to buy separate modules after that, is kind of expensive (200$-300$ each module), but the possibility is there. If you plan to get more modules, better get the Master Collection (priced at 2~3 modules) and have all the modules. So in other words, this is a good marketing stunt . But at the same time is a great opportunity for small devs, but beware about coding and like any other big software it has it share of bugs.

  • I am sorry to say it, but I am starting to regret I've had chosen C2 instead of Unity or GM... Yes, I've earned more then the cost of C2 and learned important procedures, but I simply can't see it as a future option.

    Everything is great (the software is easy to use, the community is great, the updates are fast and fix or bring new functionality) until you get to export your game and you are disappointed that a simple 2D game can't run smooth on anything (from smartphones to medium-high PC) no matter how much you optimize them, you can't get constant 60fps for a simple 2D game.

    Yes, Scirra's bet on HTML5 is the right direction, but is not there yet and will not be too soon. By the time HTML5/Javascript games will be a viable solution, other engines that already have native support will add it (already started adding it).

    And instead of waiting for C3 or a miracle, i decided to start it all over with an engine that is already proven to make commercial games.

    This doesn't mean that I will stop using C2. I will still use it, but only for prototyping or small projects.

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  • I get 26~31 fps on my Galaxy S4 ... It may be because S4 have an 1080p display, but is still kind of slow.

    You should test Intel XDK or CocoonJs to see if you get better fps.

  • AllanR

    Ok, I will try with gradient sprite. Witch sprite is indicated to have the gradient, the one at top or the one at bottom ?

    Something like this:

    Instead of using big sprites to mask/hide, only use a small sprite to show that area of layer.

    I will make some tests on my phone when I have a playable version.

  • AllanR

    Thank you. This is what I needed

    But I also would like to know the following (might be useful in the future):

    • Can it be made to look as the sprites are fading away instead of being "cut" ?
    • Instead of masking the margin, can it be made to show only a small part of the layer ?
    • What is the recommended/optimised method to use for mobile devices ?
  • Hello, I have the following :

    One background on a layer and some sprites on another layer

    How can I hide the top and bottom areas (or show only o center area) of the layer with sprites ? Something like in the following image:

    Something as Megaman 7 - Cloudman's Stage (1:45)

    I've found this tutorial, but in not really what I want: https://www.scirra.com/tutorials/1336/m ... imple-mask

  • Without 3D, I don't really see the point of C2 on Hololens, except the wall thing

  • Tokinsom

    This is unfortunate ... An option like this would had been really useful

    I need the Platform behavior only for moving left-right and falling (no acceleration or other complex stuff) so I think it shouldn't be that hard to make it using events. Can you give me some pointers/examples for this ?

  • Hello, my problem I simple:

    I have 2 characters that use the Platform behavior and I need one to have collisions with certain Solid objects/platforms while the other one to not have.

    Activating and deactivating the Solid behavior based on witch character have collision is not an option since both characters can be in the same place at the same tine.

    How can I do this ?

  • Didn't tested, but the Touch plugin should work since Node.js is basically a standalone Chrome.

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tgeorgemihai

Member since 3 Aug, 2013

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