dpyellow's Recent Forum Activity

  • OOPS! I read it wrong, It should be the other way around, sorry... <img src="smileys/smiley9.gif" border="0" align="middle" /> Just a guess though, I'm not sure if it'll work.

  • Are you using the "Key is Down" event? If so, I believe you need to change that to the "On Key Pressed" event. That should only trigger the event once.

    EDIT: Check the post below... <img src="smileys/smiley9.gif" border="0" align="middle" />

  • This is a WIP I'm planning on animating in Spriter for a Stealth based game I'm hoping to start up.<img src="https://dl.dropboxusercontent.com/u/244574629/StealthGuy.png" border="0" />

  • Just a shot in the dark here, but maybe if instead of using 'X button is down', could you use 'On X button pressed'?

  • > and made sprites too big instead of linear sampling and pixel rounding likeDrewMelton said.

    Point sampling, not linear. But yeah :)Heh, oops! that's what I meant. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Katala Thanks Man! I like how you made everything work in that .capx! About your suggestions, I agree with most of them, but there is a few things I`d like to clarify. For the Button Icon thing, the HUD needs multiple sprites for when you`ll be able to switch out items. and for the file size, ... that`s `cause I was dumb and made sprites too big instead of linear sampling and pixel rounding likeDrewMelton said.

  • Hey, thanks guys, I'll try all this. DrewMelton, My sprites are that big because they were extremely blurry before, but yeah, they probably are quite a bit too big. I'll play around with that and see how small they can be without being very blurry.

  • If anyone's just, working on a solution, could you post a reply so I don't go insane?

  • Hi, I've been using Construct 2 for about half a year now. I'm currently working on a little fan game to brush up on my ability in Construct 2.

  • If it helps, here's a .capx of an earlier build in which the Octorock did shoot rocks. OldZeldaVer.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm making a short Zelda Fan Game, just so I can work on my Construct 2 ability without having to worry about graphics. But, I've been having an issue with the Octorock's AI. First of all, they won't shoot the rocks, and I can't figure out why. It worked earlier, but I went and worked on some new things in the game, and they just stopped. Second, they all shoot at the same time. No idea how to stop that. There are a few other things, such as some issues with the bombs, so just feel free to play around and see what you can do. Here's the .capx: Zelda Demo (The Spin Attack is unfinished, just ignore it)

  • Thanks! I'll keep that in mind.

dpyellow's avatar

dpyellow

Member since 2 Aug, 2013

None one is following dpyellow yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies