dpyellow
There's nothing to stop you installing the last build of CC and then you could open the .cap.
For reference, the .cap has 2 sprites called Sprite and Sprite2 and the events look like this:
+ System: ScrollX Lower than int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320
-> System: Scroll to X ScrollX + 16
-> System: Set time scale to 0
+ System: ScrollX Greater than int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320
-> System: Scroll to X ScrollX - 16
-> System: Set time scale to 0
+ System: ScrollY Lower than int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240
-> System: Scroll to Y ScrollY + 16
-> System: Set time scale to 0
+ System: ScrollY Greater than int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240
-> System: Scroll to Y ScrollY - 16
-> System: Set time scale to 0
+ System: ScrollY Equal to int(Sprite.Y) - ((int(Sprite.Y) % 480)) + 240
+ System: ScrollX Equal to int(Sprite.X) - ((int(Sprite.X) % 640 )) + 320
-> System: Set time scale to 1
The Project size is 6000x6000 and the Layout is 640x480.