jobel's Recent Forum Activity

  • Ashley sorry to bother you with this, but I'm having trouble figuring out if I have the capability to do Steam Workshop in Construct3.

    Some devs say you can handle the entire thing in-game using Steam's API partner.steamgames.com/doc/api/ISteamUGC but I don't think that is supported in Construct.

    But even if I use a separate Construct Program to make and output mods (files), in order to export them to a 'steamworkshop public folder' it seems I would still need to use some sort of API function (and the same to read that folder in order to load them in the main game).

    Has anyone implemented this before with just Scirra tools (non-3rd party)?

  • Mikal I know you made an addon called Greengrinds but I'm not sure it had anything to do with workshop does it?

    however I am a little reluctant to use 3rd party addons, since I've been burned badly in the past with the Construct Team not supporting them in an update.

  • thanks, I've been looking at that. I wonder if anyone has done it.

  • mayhamurasaki

    re: https://www.construct.net/en/forum/construct-3/how-do-i-8/work-steam-cloud-local-storage-156203?kws=steam%2bworkshop#forumPost1026323

    what was the result? did you end up making your own save for steam cloud?

    for me all I want to do is store the overall game's progress. i.e. I have X number of map-levels in my game. Once you beat a map-level, you unlock the next one. I don't mind if the save game state is local, I just want the main game's progress to be on the cloud, and since I'm already using JSON, maybe I can do it that way??

  • I haven't looked into it too deeply, but I would really like to implement some sort of modding.

    NWjs should have the capability to create/load mods etc... I can't find any good thread on here, does anyone have good/bad experience with it?

    I'm thinking I would have to create an additional modding program that the modders would download and then the game would read the output from that program. Somehow the program would need to be able to export "code" or a script as well... I wonder what the minimum value would be here, like how much should I let the modders mod vs how much work would it take?

  • looks good!

  • Just registered for Steam Next Fest! very exciting!

  • yes this is a problem with NWjs. It pauses slightly only the first time you press and hold TAB. It's not good and it looks like I will be forced to remap the key.

    But I do have a control remap program I am including in the game so theoretically the player could reassign the TAB key, so maybe I have to force that not to work? PITA

  • Not sure how much experience you have as a game developer but RTS games are extremely challenging, difficult to design, balance and test.

    Unless you've developed other games before I would set your sights about 80% lower. Make a pre-RTS like game, either Tower Defense or a sort of MOBA. Scale it way back to a handful of units, then experiment with multiplayer.

    C3 does have its limitations (like any engine) and NWjs has performance issues in general, nevermind taxing it with 1000s of objects. *remember each unit could easily have multiple objects attached to it: a muzzle flash, some sort of particle emitter for showing movement, fx, bullets, animations, minimap object, nevermind background art etc...

  • thanks all, yeah I was just wondering if it was valid to write the whole JSON to the item and then vice versa for the 'get'. I couldn't tell for sure if that was okay. but its way easier to do that and make a whole array database structure rather than save individual items! thanks again!

  • R0J0hound oof! yeah, that makes sense now... THANKS, you're a life saver friend!

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  • I have no idea why this doesn't work.

    the array has 11 positions, if the value is 1 then its valid and I'm trying to return a percent.

    it's only returning the value 100 even though in my testing it should be returning a 9

    does the 'for each' need time to run?

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jobel

Member since 27 Jul, 2013

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