my game is now mouse/keyboard. but I want to support gamepad. UI stuff makes it difficult.
what is a good way to have gamepad use a mouse-like pointer for the UI?
currently I have my in-game a mouse pointer sprite that set to the position of mouse.x/y but only if Game_ControlType = "keyboard"
once the player touches the gamepad, the global var Game_ControlType changes to "gamepad", so I would like a good way to move that pointer around with the gamepad. Any thoughts?