jobel's Recent Forum Activity

  • DiegoM On one Sprite object I have about 150 animations. All are 8 frames that loop and are 64x64 in size (pngs).

    They also share the same collision boxes so I am often importing a sheet and then right-clicking Apply to all animations.

    I've noticed if I do a number of these re-imports without saving is when it happens. If I do one at a time, close and save, it seems to avoid the issue.

    I also am using a Project Folder Save. So it feels like save thing maybe?

  • I don't really know how to reproduce it. So I was just wondering if others were getting it.

  • and...

  • here is the console, no idea if this helps!

  • I thought maybe it was the performance setting in Chrome that I turned on a few days ago, but no its not that.

    I just loaded up my project, replaced about 4-5 animations by importing sprite sheets and it just hung.

    something is definitely wrong!

  • Anyone else getting an Animation Editor freeze once you try to close the editor?

    I'm using a project folder. I have quite a few animations - although I haven't added any since the new update. I would import some sprite sheets and about 3 times in one day I just got a spinning cursor and Construct would freeze.

    It's only super noticeable because that NEVER happens and only started today when I started using the new stable build r336.

    Tagged:

  • R0J0hound oh I just meant to understand. Anything beyond a couple loops makes my head hurt! but I could follow it.

    The blocks are in contact with each other so they count as overlapping.

    good to know!

  • not loving the triple nested loop! ouch. but this is where I thought I had to go, I just couldn't see it. Thanks again!

  • thanks R0J0hound that's exactly what I was looking for, flood fill. I haven't had to ever do one of those!

    you are using "is overlapping" but as far as I can tell they are right up against each other and not overlapping, not sure how that works.

  • so I have a grid of squares. The red squares are player's pieces and the grey squares add a multiple to the player's red pieces.

    so if a red piece is adjacent to a grey piece the red piece gets 2X multi. but if there are grey pieces contiguous with with that grey piece, you would do 2X*2X, then another 2X*2X*2X.

    Currently in the game I am doing adjacency with another overlapping sprite then a For Each, but I'm having trouble with the contiguous part. Seems like I would just get into a recursive nightmare.

    Probably need to do two passes where I would set the grey piece's multiplier first. but still having trouble wrapping my head around this one.

    Any thoughts?

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  • I figured it out.

    I had renamed pngs from the /images folder (the whole point in doing a project file as I want to just replace those images rather than reimport everything.)

    anyways, the file naming convention is a bit different than the animation name.

    I wish there was a better Popup message!

  • I keep getting a

    "Failed to open Project. Check it is a valid Construct 3 folder project"

    but nothing has changed that I know of.

    All the project files are there so I'm not sure what it is giving it a problem. How do I even remedy this?

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jobel

Member since 27 Jul, 2013

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