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  • might want to share that in this thread

    construct.net/en/forum/construct-2/general-discussion-17/big-nw-js-roundup-news-tips-119428

    TheRealDannyyy might be able to help you...

  • since this new update, in Preview music files are not loading... but it seems random. Sometimes a bunch of them don't load, sometimes only 1 or 2, sometimes they all load and everything is fine.

    *just realized I had experimental features turned on in Settings. And they did just add some new way to import files into Construct 3, so I have disabled it for now in case that is the culprit.

  • no, not at all.

    I have a pretty big folder of sounds I stream (music folder) and (sounds folder) for things I want in memory - for synced sfx. For example I have some sound effects that are just atmospheric sounds that happen for 5-6 seconds, those are in the music folder even though they aren't music.

    so when its doing its thing... there are a ton of sounds just not playing. But its intermittent.. and when its not happening, it never happens or only on a 1 or 2 sounds...

    however a bunch of times it never happens at all.

    its pretty frustrating... so far today this is the 3rd Construct bug I've had to deal with since the new update.

  • I can't find a reason why, but intermittently certain sounds from the Music folder will never trigger when in Preview. It's different each time you preview the project, but once that one certain sound doesn't play, it never plays the entire play session.

    Anyone else having this issue?

    C3 r234.2

  • okay will do.. thanks!

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  • okay I retried with Worker:Off (I didn't know that had anything to do with export) and script-style classic

    and everything worked fine and as expected.

    so what does this mean?

  • TheRealDannyyy I'm not sure where or what part of the export process I am supposed to do those steps you mentioned "package.nw" and "run nwjs"?

  • okay not sure what happened recently but with same export options Browser.IsFullscreen is not working at all. You can't toggle fullscreen.

    Using C3 stable and latest NWjs.

    code: drive.google.com/file/d/1RFtSDP9vLtxeS9Zb22hbfhC1LlwReouQ/view

    executable: drive.google.com/file/d/1SVzmM-uc0o55qx8uXIa154EC3r_-d_8l/view

  • no its definitely a Chrome thing. I try to share my screen when I have a chrome tab open of a YouTube video playing and there's still no sound.

    I even tried OBS > Virtual Cam > Discord - sound is also muted. This one really confuses me, since its not even Chrome at this point.

    But when I play a NWjs build of the game the sound is fine.

    Pretty sure this a Discord or Chrome bug. But I was just wondering if anyone had a similar problem and fixed it.

  • hi I'm trying to stream some C3 development in C3 via Discord.

    I'm running Windows 8.1 and have the latest Chrome Browser. But when I share my screen or the chrome app, when I play sounds in construct they are not heard by the viewers. I can share other apps sound.

    anyone else have this issue and/or know a work around? Seems to be an issue with Chrome but I havent found any guides for chrome to fix it...or even any setting I would check.

  • GeorgeZaharia I thought this was working...maybe its not? but I noticed there's no way to say not-onscreen in the evaluate expression. Any ideas of what I should do instead?

  • ah okay, so I changed the amounts to be mostly "pp" and added this as a trigger to tell me if I had any non-pp resources... works well! Thanks GeorgeZaharia!

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jobel

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