jobel's Recent Forum Activity

  • GeorgeZaharia that's interesting... so just saying Resources != "pp" won't actually pick them?

    So I have a few state changes where I need to check if there are resources out (minus the "pp" ones), and I'm checking every tick. Maybe its better to make "pp" resources be a different object type? There are 4 other resource types in the game, "pp" are just production points "coins" that only the player can collect. The AI should ignore those...

  • I want this event to happen when the count of Resources (that are NOT "pp") is more than 0

    I'm getting some wonky results, so just wanted to make sure this looked right to ppl. I can't really find doc on this...

  • okay that explains it, I think I can live without minification - it just sounded like it was needed. thanks.

  • Although, wait, I compiled with Adv Minification in July, so unless something changed since then with the minification process, I'd have to look to see what I added since then... I would not have added any 3rd party, since the only one I use is Rex's CSV

  • Ashley oh no! its probably Rex's CSV plugin... ugh! Even though I really love that plugin, I knew someday it would burn me.

    how necessary is Adv Minification for deploying to Steam? Is it just some steps at protection so people can't cheat or hack the game?

  • Ashley would this still be a problem if I commented out all the js? afaik all javascript that I have written has been disabled and I still got these compile errors. Also even Simple minification fails.

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  • TheRealDannyyy no, I'm saying it's fine now, its working. But I don't remember having to check "allow resizable window" before... maybe it is new that you have to have that checked?

  • TheRealDannyyy using the latest version of NWjs. but maybe its fixed now? not sure. I checked "resizeable" window which allowed the fullscreen to happen, which I don't remember either seeing or checking before.

  • okay, I may have fixed it?

    I never select Kiosk or Windowed or Resizable Window when I export with NWjs. But I tried checking 'Resizable window' and that seemed to fix it!

    Maybe it was always meant to work like this?

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  • Hi I'm exporting from C3 to NWjs. I use Browser object to request fullscreen. The program thinks it works, because when fullscreen is executed it moves the entire window to the to left, then when I toggle fullscreen off it moves the window to the center of the screen. The only problem is, in both modes the window is not stretched to the actual fullscreen.

    This used to work, obviously something has changed since my last build (August 2020)

    I tied the workaround using javascript and it behaves the same exact way.

    please help!

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jobel

Member since 27 Jul, 2013

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