I would guess our efforts would be much better spent helping make life easier for the porting services
Ashley I was excited to hear you say this... as this is sort of what I was getting at with my follow-up post. How can this process be cleaner and more user-friendly? How do I as a solodev who does not have a lot of experience with porting or even exporting (except to Android and iOS) even approach this?
but then I was sad by the end of the sentence:
but so far they seem to be getting along fine without needing much from us.
I guess I was hoping there would be a path for a Construct user to implement their own game on a console. But rather you seem to imply that Construct users should just hire third party people to help get their games on consoles. I would rather do this myself, but I literally don't even know where to begin or if it's even feasible - is this something I could do? Would it take 6-12 months to just learn how to do it? (time I don't have). There are no resources that I could find to help figure out if I should even attempt this - other than just hire someone and be dependent on them for game updates etc...
Also note about exporters: The adage "if you build it, they will come" has to be taken in consideration. People don't use console exporters for Construct because there's only 1 (Xbox One) and the only thing I've heard about that it is, the framerate/performance is abysmal. I don't think it's fair to say: people don't use a low quality thing so therefore why would we invest in other similar things? I'm not suggesting native exporters, but I would love any kind of help on how I could take a path to porting to console on my own.
Why would I invest time using the Xbox One exporter working when you say yourself they are going away from that? I wouldn't even attempt it - not only because of that, but because there doesn't seem to be any sign that a Construct to Xbox X/S series would be supported or any other consoles. That would be like just now investing in USB 2.0 devices. So that might explain why no one uses it. It could also mean Construct users don't make console-type-quality games.. but I don't know that.