jobel's Recent Forum Activity

  • yeah I saw the manual, but I didn't understand how I was to use those functions.

    like this?

    would this be the same as a Button Press Trigger Event?

    If so, are devs replacing all Triggers with this to account for wonky controllers? I mean, if I happen to have a controller with a damaged button, seems like any players I am targeting might have the same issue.

    Follow up: if I do replace all my triggers with these System events should I allow any value above 0 to be a button press? I know analog controllers have drift. Could a damaged trigger button give off 'noise' in the low value ranges? so Gamepad.RawButton(0,7) > 0.20 ??

  • I have an xbox one controller that most likely has been dropped and damaged. when I go to this site

    gamepad-tester.com

    the right trigger won't go above 0.40 whereas the left trigger goes all the way to 1.00 - they are touch sensitive (which I had no idea).

    Construct won't detect button presses for this trigger button because I assume the value is not 1.00

    Is there a way to get raw button info? OnAnyButtonPressed won't trigger and Gamepad.LastButton(0) is blank when I tap the Right trigger button.

  • dop2000 no, I've been in the world of pixel art and I would have noticed this before. something is definitely bugged.

  • it does it consistently, its really not the fill-tool that's bugged. the program is not identifying colors correctly.

    so if you use paint brush 20 size or so, and click in a few random locations, if you use eye dropper and check the value it will slightly alter the color value in random places almost as if you put some noise on your brush - but its 100 hardness and 100 opacity.

    man what's with all these bugs!? its crazy how many issues I've had at since this stable update r234. this is like the 4th bug! I keep losing time researching these things!

  • dop2000 you have to zoom way in, its just leaving off little pixels of the previous color.

    I just retested it and its definitely happening...using solid colors so no need for tolerance.

    I mean I use construct everyday for almost 2 years straight now and all of a sudden its doing this, so its very noticeable.

    I know the Sprite editor in general is super buggy.. but this is different.

  • all of a sudden the Sprite Editor Fill button just broke, it fills arbitrarily.

    is this happening for anyone else?

    its happening specifically when I try to change a color using fill. using r234.4

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  • what do you mean by a raycast game?

    Use the Line of Sight (LOS) behavior to cast rays and you can draw lines based on those rays. But I'm not familiar with a specific game design that revolves around casting rays.

  • NotionGames thanks for sharing this. That is a unique position that any number of us could someday be in! Whenever you rely on a 3rd party company, nothing is guaranteed.

  • Chowdren is also an advanced piece of software, and it has taken years of development and R&D to get to this point. Chowdren is unique in its approach where it compiles the entire Construct project (including events and scripts) to C++, and does complicated transformations like effect stack merging.

    matpow2 welp, sounds expensive! but I'm definitely interested. I'm still about 6-10 months away from release though.

  • dop2000 oh that's a nice idea! my terrible work around was to add my own character and not represent it in the character list so it would just add spaces and then eventually word wrap. but your idea is great thanks!

  • WackyToaster wow that is interesting, I have to finish watching it, but it does sound like you need someone to convert from Javascript to Kha, Haxe or C++ or whatever.

    I guess I always figured the output from Construct wasn't "normal javascript". I did a gamejam in 2014 and I worked on a team where I built out level design and some other things using construct2 and they took the HTML5 export and coded in game logic etc. There were a couple of them and they were saying how weird Construct formatted and did stuff, I guess it was really hard to use. So since then I assumed it wasn't really user friendly since it didn't really need to be.

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jobel

Member since 27 Jul, 2013

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