jobel's Recent Forum Activity

  • thanks ramones! I had no idea!

    that combination is indeed one that doesn't seem supported on my keyboard.

    so this means that it would be a limitation in my game.. some people may have a keyboard that doesn't support those 3 keystrokes... interesting...

    I wonder if it's just older keyboards, because the keyboard I am using is from 2007, just because like I the way it types.. still someone playing my game would probably assume it's a game bug.. like I did! I wonder if that's why a lot of people use keyboard-mouse combos. My game is more suited for keyboard only.. so I have no idea what I will do to work around this..

  • omg... it's my keyboard! it's a pretty new keyboard.. I can't believe it's actually broken... everything else works perfectly.. what a strange problem..

  • I will try it on another computer...

    posting the link to the exported version here...

    https://dl.dropboxusercontent.com/u/362 ... index.html

  • nope doesn't work in firefox for me either... could it be my keyboard?

  • hmm maybe it's a Chrome thing?

  • does anyone know why this doesn't work:

    holding down 2 keys (UP & RIGHT Arrow) and hitting the space bar repeatedly works fine. But when you do the same with the LEFT arrow the space bar key strokes are ignored?

    see capx

  • but really if you just set values under the Create Object action, all references will be to that specific object.. it's only if later you want to reference it that you would need to save the UID.

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  • you can set it to a variable...

    newUID;

    and right under Create Object do:

    System set value of newUID to object.UID

  • how did you make your bricks? are they cloned objects or did you just cut and paste? if you used cut & paste in the editor it makes another instance of that object, not a new object.

    so if you Destroy that object, it will destroy all objects unless you pick them individually.. (by it's UID)

    To avoid this, make sure you are always picking by UID. Or the event that triggers is based on an individual object like:

    Sprite1 OnCollision - Destroy Sprite (this will only destroy that one instance of that object)

    opposed to:

    Button OnClick: Destroy Sprite - will destroy all Sprite instances at the same time.

  • what exactly do you mean "quality"? do you mean for performance reasons?

    C2 doesn't have render settings... you should be aiming to make a game able to run on most computers.

    Make a Text Object in the upper right corner of your screen and Every Tick, Set Text to: fps & " FPS (" & renderer & ") " & round(cpuutilisation * 100) & "% CPU utilisation"

    so you can monitor your game's performance.

  • I assume you've watched this?

    https://www.scirra.com/tutorials/699/im ... tion-files

  • well, in developing games you are problem-solving... so you could present some graphical puzzles for the player.. maybe some flow charts.. or design "architecture"? For example in all the LEGO title games (specifically LEGO Marvel) how you have to figure out how to "hack" computers by turning a succession of knobs the correct way to get the flow working.

    some other mini-game ideas:

    -make a player do some software "bug fixing".. which you could make into a "wack a mole" game with "bugs"

    -make a "time management" type of mini game where you have to run around an office giving all the members of the dev team support... your programmers demand redbull and sugary treats while they code, your technical directors expect status reports while they sit at their desks "working"....things like that.. and if they don't get what they want the programmers start complaining and write bad code, the directors yell and are unhappy.. and based on the overall morale, it determines the rating of the game they make..which effects it's revenue etc...

    just some ideas..

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jobel

Member since 27 Jul, 2013

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