jobel's Recent Forum Activity

  • nice job.. love the lava and the car..

  • it's not satisfying when one feels like a manual index service.

    This question is not as lazy as it sounds. And simply reading the manual doesn't fully explain it without seeing it first-hand.

    The concept of needing to be nested in an Event doesn't exactly stand out, esp to new users. Since you right-click on Events and the only option is for global variables, you don't even see 'Add Local Variable' grayed out or anything. Not until you right-click on a nested Event do you see the option for adding a local variable. The manual suggests that you see the option to add a local or global whenever you right-click. I think it's a UI flaw as you should probably see 'Add Local Variable' wherever you see global, but grayed it out where it's in violation.

    I remember this one stumping me a bit. It was not that straight forward, and hopefully this thread helps someone in the future.

  • megatronx nope, just looked at the manual.. didn't realize your link was to a tut.. thanks!

    For anyone that needs to know...

    Select Projects Bar, right-click "File" then Import files and select your images you want to use

    then reference those filenames where the URL would go..

    ACTION:

    BackgroundTile -> LoadImageFromURL ( choose("image1.png", "image2.png")

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  • megatronx I looked at load from url, but it wants a web address.. how do you load a local file? like for previewing or on dropbox?

    RamPackWobble yeah this is what I was going to do, or since I have an unbound layout I would just make the no longer bkgrd invisible. I have 5 different background, was just look for an efficient way to do it.

  • what's the best way to change a rather large tiledBackground (10,000x10,000) image in the game depending on the level.

    So level 1 will have one repeating background image, and level 2 will have a different one etc...

    I could just make multiple objects, but it seems like I should be able to swap out the image tile to the one object. Has anyone done this?

    I am using parallax.

    thanks in advance..

  • oh wait, original post was from last year..nevermind!

  • I was there.. sorry I didn't see this..

  • same here.. I'm on the north shore...

  • very cool.. thanks for posting!

  • for Animation search & download these FREE tools: Inkscape to draw with and Spriter to animate. Watch the Spriter youtube demo first to give you some ideas.

    for audio, depending on the browser you are previewing your game in, you might need a different audio file format. So always import both ogg and m4a files to your project.

    i.e.

    backgroundmusic.ogg

    backgroundmusic.m4a

    In C2 "Actions" happen based on an "Event" that triggers them. So if you make a Button Object and put it in your layout, if you make an Event called Button->OnClicked (this is an event - something happened, the user clicked the button) then for the Action you put Play"BGM" etc.. your background music will then play.

  • need WAY more info...

    when you say "starting a platform level" does this mean, you just started this project? Or at the beginning of one of your levels?

    for an instant answer post the capx, or at least try to reproduce the problem in a test capx and post that.

    Are you using Scroll-To?

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jobel

Member since 27 Jul, 2013

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