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  • It's definitely a weird Subject line, but bear with me:

    A friend of mine asked me to help him turn his 8-page children's book into a mobile app. I did, but I don't have any more free time to dedicate to the publishing process involved with adding an app to the Apple or Google Play stores.

    I'm looking for the next steps to hand this off to someone else, but I'm not sure where to start considering Construct 3 (which I built this project in) isn't a well-known game dev engine on sites like Upwork, Fiverr, and Freelancer.

    Help?

  • I would love to know as well, it seems to infinitely load. I can't wait all day, ya know...

  • rexrainbow

    It seems your 'Update query rows' function isn't updating the queried row. The last value, according to your logic, should be 50, but it's still 70. At least, that's on the latest Construct 2 build. Can you please investigate?

    I do the following events in my own project, trying to update a key value of one row that is identical to another row in a different DB:

    Filter- 1. Create a new row filter

    Filter- 2. key "A" value is equal to [DB2 'Index2QueriedRowContent', key "A" value]

    Filter- 2. key "B" value is equal to 1

    ...and actions:

    Update value "B" to 0 in all queried rows

    ...and value B in the DB does not update. In fact, there doesn't seem to be any value that I can update in my first DB, using the identical data from a different DB to filter for it.

  • Since this thread isn't locked, I'll update anybody looking for answers to this in the same vein as I was:

    - cranberrygame 's Navigation Bar plugin helps a ton with the bottom OS navigation: https://github.com/cranberrygame/cordov ... igationbar

    - Cordova's Status Bar plugin helps with the status bar: https://github.com/apache/cordova-plugin-statusbar

    I was able to use both of these and call them from the index.html file with the following commands to get it all figured out:

    			var autoHideNavigationBar = true;
    			window.navigationbar.setUp(autoHideNavigationBar);
    			
    			console.log(StatusBar);
    			StatusBar.hide();[/code:2yxv1d2a]
    

    Sorry - I'm realizing that the problem I had was more about the Status Bar and the OS Navigation (for Android), not the iOS screen shrinking when you open the text input. Still though, these things go hand-in-hand.

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  • Since this thread isn't locked, I'll update anybody looking for answers to this in the same vein as I was:

    I was able to use both of these and call them from the index.html file with the following commands to get it all figured out:

    			var autoHideNavigationBar = true;
    			window.navigationbar.setUp(autoHideNavigationBar);
    			
    			console.log(StatusBar);
    			StatusBar.hide();[/code:1p37w85w]
  • Thanks all. I think I'm going to go with celstrider 's recommendation; it seems the easiest for my system.

  • I'm currently using the following to put commas in my numbers larger than 999:

    RegexReplace(RapperDictionary.Get("RapFans") & "", "(\d)(?=(\d{3})+$)", "g", "$&,")

    This is great, but in being a very novice student of Regular Expressions and programming in general, I'm trying to understand how I can flip what I have to make a number like 1123 turn into 1.1K. None of the tutorials I've read on Scirra.com or elsewhere really explain this, but attempt to explain RegEx as a whole system.

    Obviously it's not just the number, but also the lettered value at the end of the string that needs to be dependent upon how many digits in the original string there are to properly kick out a K, M, B, etc.

    Is this not a RegEx issue and perhaps something deeper like a Function?

  • Thanks. I'll have to try this out later, as I just decided to use Touchwrap by itself for the time being.

  • rexrainbow https://www.dropbox.com/s/4ez9rt925rrw0 ... .capx?dl=0

    Edit: I didn't test this new capx file against iOS, so I can't be 100% sure that there's not something in the 2000 events and 10 cordova plugins I have in my game that is breaking the iOS device's ability to register a full press vs. a click vs. a click cancel.

  • Hi Rex,

    Thanks for your plugins and behaviors, but I just wanted to ask if you could please look into updating your custom Button behavior for iOS 10 devices. I'm working on an app right now that works perfectly on Android, but after interacting with a Text Input Field the user can no longer fully get the effect from the 'on click detecting start' or 'on click cancel' events, and the actual click detection event seems to be extremely hard to register (you have to be extra quick with your tap).

    If you have time to look into this, I'd be very greatful. Much of my game is set up with this behavior, and while I can use the touchwrap plugin instead, I'd rather use the Button behavior and not have to spend hours changing all of the events.

    Thanks, and Happy New Year!

  • If using Intel XDK, doesn't exporting from Construct 2 overwrite the c2runtime.js and index.html files every time? Is there a way to permanently add/change those values mentioned by correncec above?

  • Anybody ever come to a conclusion with this in another thread? I really want to figure this out before putting out my game.

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