Hi Rex,
Thanks for your plugins and behaviors, but I just wanted to ask if you could please look into updating your custom Button behavior for iOS 10 devices. I'm working on an app right now that works perfectly on Android, but after interacting with a Text Input Field the user can no longer fully get the effect from the 'on click detecting start' or 'on click cancel' events, and the actual click detection event seems to be extremely hard to register (you have to be extra quick with your tap).
If you have time to look into this, I'd be very greatful. Much of my game is set up with this behavior, and while I can use the touchwrap plugin instead, I'd rather use the Button behavior and not have to spend hours changing all of the events.
Thanks, and Happy New Year!