FreshDopeGames's Forum Posts

  • I currently have 6666, with much more to come.

  • Can confirm that on iOS (specifically iPhone more than iPad) my ad does not make the game pause in the background. Also that my Sprite Fonts aren't always rendering. Also that my 9-patches aren't always rendering. Sometimes they do, but it's inconsistent.

    And then sometimes the audio cuts out for the rest of the session.

    I've just recently had Apple tell me that by latest build is bugging out during the C3 loading screen on iPad OS 15.2, so I updated my iPad and didn't see anything. Sent them a video but might send them this thread so they can see that the construct team believes that Apple broke iOS, so Apple can realize it and fix it. That is, if Apple cares about C3 developers. What say we? I doubt it, from my limited experience with them.

  • this is tight. I'm actually working on a hypeman game right now. you listen to a few bars and have to guess how the line ends. glad to see other people doing hip hop stuff.

    Thank you! Repping the culture ✊🏾😁

  • Note that there will be an update to the Performance mini-game because of a crash I can't seem to get around on Android:

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  • Here's a quick video showing what's in the store now, for those that wanted to get a glimpse. Would love some feedback on the overall design from those of you looking at that angle as well!

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  • Hey all! I'm proud to announce that the latest update to my game Rap Quest 2 is finally out! It's really a re-release of the game I made in Construct 2, but I had to rebuild in C3 because of some technical difficulties with updates. Please enjoy and feel free to leave an honest review!

    play.google.com/store/apps/details

  • Did you published your game in Play Store if so and you enabled Google's apk signing then the sha1 certificate would have been changed so in this case you have open your project in Google cloud platform (Google APIs)and copy the new signature by Google from play console section and paste it in Google APIs and save your project and wait for few minutes. This should work. ;)

    I just want to chime in here and say that this worked for a similar issue that I had. Thank you for this bit of info -- you saved my game! Check out Rap Quest 2 v 2.0.0 when it's out in a few weeks!!!!

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  • Thanks, I'll give it a shot.

  • Bumping this thread because I'm in the middle of a stream and was trying to do magic, and it failed. Would love to see the best solution for thin outlines on regular Text items (other than just duplicating the text and making the background instance slightly darker and offset.

  • Bumping this, as it's also happening on Firefox and NOBODY has answered yet...??? I can't be the only one that's dealing with this.

  • I looked hard to try and find the issue I was having with the Notifications page, but I never seem to find anything about this seemingly ubiquitous issue I have at construct.net/en/profile/notifications. See the attached screenshot.

    I literally get this screen every single time. I've never seen what the notifications page looks like for real. Ever. I'm on Google Chrome (which is what I use for the Construct 3 app as well).

    Tagged:

  • I figured it out. I was adding quotation marks to the text field of the instance variables several steps back on a previous mini-game that affected this mini-game I was trying to match the results up with.

    DO NOT put quotation marks in your instance variable fields, people!!!!!!! Learn from me, and save yourself the heartache and lost time.

  • Thanks for the example project you added, oosyrag. I think this works but my version's not much different other than how I have the strings attached to arrays rather than the buttons you have in yours. Not sure how much difference that makes.

    There are too many moving parts to really show the whole thing, but here's what I do:

    • First, I have an array that's 4 by 2. The first row (y=0) has the names of the people ("bob", "sam", "jim", etc.), and the second row (y=1) has the numerical rating value that I'm associating with the name. Ends up looking like: "bob, 1" "sam, 4" "jim, 20" etc.
    • Next, I have a layout that throws compound sprites (one base sprite with another sprite pinned to it at creation) across the screen with bullet speed, and the player has to tap them before they go off screen to get points. Upon tap, the sprite is destroyed, but when it's first created I wanted to associate values from the array with the sprite. So the base sprite has 4 frames, and the pinned sprite has 6. Depending on the y=0 (name of people) value of the array, and the x column of the array, I want to select a frame of the pinned sprite to associate with "bob" or "sam" or "jim".
    • At the same time of creation of the base sprite, with the y=1 (person rating) value of the array, and the x column of the array, I want set the frame of the base sprite according to the value (i.e., if less than 5, frame 1, if between 5 and 10, frame 2, etc.).

    I hope this is better info. Like I said, I can't really pull this whole thing out of the system and have it work how I'm trying to explain....I mean....maybe I can try to put something together. I guess I've been avoiding building an entirely separate example project.

    Tell you what, if above is not enough, I'll put together a project to the best of my ability. I'm still pretty new to game dev (only like <5 years), so I've just wanted to stick to this one project while I'm focused on it.

  • If I have SPRITE1 and it has an instance variable 'varX' that's of type string, for some reason I'm not able to set logic around different strings that could possibly go into that instance variable. So if I generate 5 instances, but each time I generate an instance I want to say "if varX = "James" do this; if varX = "Bill" do that, etc." but Construct 3 doesn't seem to want to acknowledge this as valid.

    However, if I make a 'varY' that is a type number, and I say "if varY = 1 do this; if varY = 2 do that," it works perfectly. But if I have an Array, for instance, where I'm saving strings and I want to associate those strings with my SPRITE1 instances on creation, and then do some other logic around them after creation, I can't put a nested logic branch that's smart enough to read the string instance variable (because setting the string instance variable is easy enough).

    I don't want to have to make my array numeric just to get around this, because that would make it very hard to debug. I'm sure the solution is right in front of my face, but I've been staring at this problem for like 3 hours.

  • AllanR - If you could be so kind, the more I read this the more confused I get. Mainly because the way that Arrays seem to work is very 45-degree-axis-flipped from the way they normally work, at least in the inspector. In my understanding, a row is a record, but it seems that in Construct 3 arrays, a row is a field type (what would otherwise be a column in, say, a Google/Excel spreadsheet). But this makes it insanely difficult (maybe just for me to twist my mind to make it make sense) to READ in the Inspector at runtime. I want to see it like it would be a spreadsheet, but it shows in ROWS of X index????

    How is one supposed to learn this stuff if it's mirror-flipped twice?