brushfe's Recent Forum Activity

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  • This is fantastic! What a great approach... so much simpler looking backwards. This has really helped me out.

    Never sure how to say a proper thanks, but thanks very much!

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  • I've been building a baseball game based off this great ball formula from rojohound, and I'm now building the AI that needs to chase the ball.

    https://www.construct.net/en/forum/construct-2/how-do-i-18/design-2d-baseball-physics-135768

    What I've been trying to figure out is a way to predict where the ball will end up, and have the AI move to that location (rather than needlessly chasing the ball's current location).

    I've tried making a second copy of the ball, and multiplying the values in the formula, but I'm getting lost in the math and can't get it to slow down properly.

    If anyone has any thoughts or insight, it's much appreciated!

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  • Hey, thanks everyone. And thanks for the example mekonbekon — personally I think that should replace the one included in C3, the instructions and example were super clear!

    I see why the maps were created, but it still just seems to complicate the code (and the event sheet) more than it used to. Wouldn't this all be a lot simpler if you could just call a function by name/string?

    For an approachable dev platform like C3, it feels like something as fundamental as functions shouldn't be getting more complicated over time. Not that function maps shouldn't exist, as there's some super cool uses of them here like dialogue, but in addition to the basics like calling by string.

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brushfe

Member since 21 Jul, 2013

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