I've been building a baseball game based off this great ball formula from rojohound, and I'm now building the AI that needs to chase the ball.
https://www.construct.net/en/forum/construct-2/how-do-i-18/design-2d-baseball-physics-135768
What I've been trying to figure out is a way to predict where the ball will end up, and have the AI move to that location (rather than needlessly chasing the ball's current location).
I've tried making a second copy of the ball, and multiplying the values in the formula, but I'm getting lost in the math and can't get it to slow down properly.
If anyone has any thoughts or insight, it's much appreciated!