Bl4ckSh33p's Recent Forum Activity

  • Looks nice. Just voted on Steam.

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  • Hi! I just searched for multiple rooms and found this topic. I wanted to create a "lobby" where all players are for matchmaking purposes to find other players even if they are currently in singleplayer mode so you dont have to wait a long time in a "waiting for other player" screen. But when I put all players (like in the MMO example above) in one HUGE room is it still possible to connect only a few of them (e.g. for joining a dungeon group) and only these players are sent there (on a new layout)?

    I just started to work with the MP plugin but I thought you need to have all players of an active game session in a "room" but if hundreds of players are all in one room how can you let only pairs of 2 or 4 play together?

    btw: If you create an MMO(styled) game with hundreds of players in one room and everyone is constantly sending updates about locations (everyone can be on different layouts/zones, right?) and what they are doing/casting will this work without much lag?

  • Nice. Its good for people who dont want a big CMS or dont need one.

    I use something similar from Jimdo. Only minimal ads for a great free website.

  • I played the mobile demo only for a short time but I think both are good. But I decided to buy Game Dev Tycoon for PC, I prefer the big screen.

    I made billions of $ with World of Warcraft MMO (its just like the real thing ) and got many 10/10 games. But no 11/10 so far. (which is an achievement)

  • I found SPAZ (Space Pirates and Zombies) a few days ago on Steam and after playing the demo for a while I decided to buy it.

    Its almost exactly the game I wanted to create a few months ago - so I dont have to create it anymore.

    Its a 2D topdown space shooter with leveling, researching and building ships with different components.

  • Looks great. Good luck on Kickstarter.

  • Random dungeons are great. I hope I can do something like this in the future.

  • Very delicious! I love muffins.

  • I like it.

  • Looks great!

    And open source is always a good thing so many can learn from it.

  • You could try the "Mouse > Cursor is over object" event. This should select only the object the mouse is on and delete this one.

  • Hi. I tried something similar and added a new client input value and the value is stored in an instance variable of a sprite which was added to "Sync", too.

    I modified the Pong demo and when I added a new variable to the paddles it worked fine. But as soon as I add a new object with synced variables it seems nothing is sent to peers or received by the host anymore. :/

    On Start of Layout:

    Peer Code:

    Host Code:

    The only difference between paddle and the tiledBG is that only the paddle (and only 1 object has to be?) has the "Multiplayer Associate" action.

    When I open it in 2 browser windows and hit space on the Host the left number is increaded (in both windows) and if I hit it in the peer window the right number increases. But the value of the TiledBG (or other sprites I tried) is not updated. Does anyone know why or how to fix this?

    btw: Is there a way to restore/redownload the original examples when you accidentially overwrite the sample file?

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Bl4ckSh33p

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