Bl4ckSh33p's Recent Forum Activity

  • Hi! I was looking at some tutorials for healthbars and cooldown bars today but all of them were only bars and relatively simple. I have to admit that I am not very good at math and angle things (need to re-learn many things ) and wanted to ask if someone can give me some hints or post an example how to make a circular cooldown display on a button, please.

  • Thank you very much.

  • Does anyone have the example from zenox98 above? The link is broken. :/

    I found another example with a half circle or so above the hp bar and different blend modes a while ago but can't find it. I lost it when I had to reinstall my PC.

  • Hi. The Speed is already set at the same value but I will take a look at the rotation speed and try different settings, thanks.

  • I had an angle correction but it seemed that many shots missed. After disabling it more bullets hit the moving target (at least it seems so).

  • Hi! Just a quick question regarding the new shadows. It seems there is no way to get the Height of the Light to change it with an action like: Every x Sec > Set Heigt to Light.Height+10 to cast longer shadows over time. And you cant "read" if an object is in a shadow or not (Is in Shadow True/False)? This would be very useful but I couldnt find it, yet. Did I just miss it or ist it possible with a workaround?

  • Hi! I created a turret today and notice something. I have predictive aim enabled. When I just create the bullet (with bullet behavior) on the "On Shoot" action it creates the bullet and rotates it so it faces the target. But somethis this looks odd when it takes a whil to travel to the target, when it arrives the angle looks just wrong.

    I tried to "fix" this with my own "Set Angle toward" action. But it seems as soon as I enable this line after the creation of the bullet the predictive aim gets broken. Is this intended?

  • I uploaded a video on Youtube where you can see what happens.

    http://youtu.be/RFzAdE25f2s

  • Hi! I have a "ball" in my new game with the bullet behavier and bounce of solids is enabled.

    In one level there are other bullets coming from a turret with the solid behavior added and when such a bullet hits the ball it should move it in another direction. This seems to work fine many times but its not working every time. Sometimes 2-4 bullets hit the ball but it does not change the direction in any way. Does anyone know why this happens or how I can fix it? Has it to do with both objects having the Bullet behavior?

    You can see it here: http://youtu.be/RFzAdE25f2s

  • Hi! I worked on my website header yesterday and saved it with version number 1.4.2, exported it and then uploaded it to my new website for Lunar Catch.

    But when I reopened my project today it was back at 1.4.1 and the latest changes from yesterday are simply gone (adding twitter button). I am sure I saved before exiting, did anyone else have a similar problem? I used the beta builds and updated to the final build.

    Could there be some kind of bug with the backups or beta builds?

  • the Browser:"Request fullscreen" will enable fullscreen and remove the windowborder of your node webkit export. It works fine for my new game, just try it.

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  • You can test it here: http://www.playbird.at/sites/Bl4ckSh33p ... index.html

    btw: there should be a twitter button right below the "Lunar" text (logo) but I cant see it in Chrome - but no plugins are blocking Twitter. It was disabled by Avira Antivir Plugin in the past but I added an exception and enabled tracking. The Twitter button is visible in the local preview in Chrome but not online. Can everyone else see it?

    In Internet Explorer I only see a black screen with the 2 Facebook buttons. o.O

    /Update: After looking around on facebook for a while I found that you can add rights when you submit it for review. Does it need the "publish_actions" (Provides access to publish feed posts, Open Graph stories, achievements, scores and other activity detailed in Publishing Permissions) to work?

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Bl4ckSh33p

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