hollowthreat's Recent Forum Activity

  • i'm using 1.4.7, and mopub seems very unstable? sometimes it loads right away, sometimes no ad for over 5minutes. my game use both iad & admob through mopub, and no iad showing in 2 days :/

    its difficult to report issue to mopub like this, somedays it works perfectly fine, somedays not, and they take days to reply.

    whats everyone's experience?

  • Well then I tried this(several times) and my working game just stopped working because it stays at the ludei flicker screen... the google play 24hr waiting time doesn't help my cause either.

    Darn.. I had high hopes for this update... ludei what kind of self respecting programmer pushes out a non working plugin that breaks more than it fixes! (i don't mean it as a bad way im just saying hey man that sucked)

    ArcadEd Thanx for your efforts on trying to make this work... they're greatly appreciated. I do agree with your previous statement that Ashley should be able to check if he can fix this and integrate it properly to C2 ... I think he's kinda swamped with work tho so I'm guessing if considered it'll go into the back burner... which leaves us right were we were... waiting...

    Oh well. **searches for his chips, soda and a JS manual just in case**

    Frankly I believe C2 should have an in house plugin to deal with such things.

    agree! Ashley should take over the cjs plugin, i need the new features from new plugin but it wouldn't work with my existing project.....

  • ....now what? who's responsible to fix this? my games are still rely on cjs export, and waiting for google play service for long time, now broke the whole thing? :/

  • Ashley ok, i'll check my events again, see if I made any mistakes, its probably difficult to reproduce the issue in 'minimal' project, the project i'm having issue has lots triggers in 'on start of layout', and miss trigger only happens on slower device, i'll give it a go anyway.

    btw, does the order of include event sheet make any differences?

  • Ashley no more performance issue after i restart ipad3, so its probably not a C2 problem, it was just weird...

    with further testing, now i'm experiencing miss trigger sometimes, this does not happen everytime so i can't understand why its happening, its the first trigger of a 'on start of layout', calling a 'function' from another included event sheet.

    testing on R167+fix, cocoonjs 1.4.7 launcher on ipad3 & iphone5, miss trigger only happen on slower ipad3, no problem on iphone5 so far.

  • Ashley updated with fix files, performance still much slower than r165

  • Ashley my issue is gone in 167, however the performance is much slower than 165. preview my game on ipad3 over cocoonjs 1.4.7 launcher, i used to get 'near smooth' 55~60fps, now drops to around 45fps.

  • helena I've experienced similar when I first trying ejecta, also avoid space in your folder name(also any folder above), what i do now is extract in osx, drag the folder on to desktop, open from there.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Here's the reply from ludei!

    [quote:1q5682sz]Thank you for the testcase. I've fixed the issue. The problem was related to RAF accumulation. CocoonJS has the "cancelRequestAnimationFrame" method but it seems that the browser also has the equivalent "cancelAnimationFrame" method, which is used by Construct2 (typical W3C/HTML5 naming issues...). For that reason Construct2 was not canceling RAFs, which were accumulated after each suspension.

    The problem is already fixed on the cloud 2.0.0. For the launcher, it will be fixed in the next upload.

  • i've reported the problem to ludei, in their cjs v2.0 document comment area, i cant find their email address, so cant contact them directly. lets hope they see it.

  • i believe thats fixed in R166

  • have you double check your admob id setting in mopub like what others saying? you are suppose to get real admob ad now, even my developing ios app is seeing real ad from admob, and test ad from iad & mopub.

    if you still cant make it work, contact mopub, they do reply emails, might take 2~3days.

hollowthreat's avatar

hollowthreat

Member since 15 Jul, 2013

None one is following hollowthreat yet!

Connect with hollowthreat

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies