hollowthreat's Recent Forum Activity

  • > trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    >

    Unfortunately, this is a generic Windows error that may or may not be caused by Spriter itself, even though it occurs within Spriter. Because of this, we'll have to try a few things to narrow down the problem. If you can, please try each of the following, and let me know if any of them fixes the problem or changes the error:

    1.Updating all drivers

    2.Running Spriter as administrator

    3.Copying the install directory elsewhere on your hard drive and attempt to run as administrator

    4.Running Windows in Safe Mode

    > lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

    > es.

    tried 1~3, no luck, same error! i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

  • trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    Problem signature:

    Problem Event Name: APPCRASH

    Application Name: Spriter.exe

    Application Version: 0.0.0.0

    Application Timestamp: 53e8c897

    Fault Module Name: QtGui4.dll

    Fault Module Version: 4.8.5.0

    Fault Module Timestamp: 51cbf4e8

    Exception Code: c00000fd

    Exception Offset: 005381e7

    OS Version: 6.1.7601.2.1.0.256.1

    Locale ID: 5129

    Additional Information 1: 789f

    Additional Information 2: 789fd569b47beac58d67c0940879eae7

    Additional Information 3: 995f

    Additional Information 4: 995f9fd7749de3e124381eb1e0d2cf22

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  • i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/

  • I've been waiting for official update of cjs plugin since Ludei released the open source plugin, my games are done with old official plugin, and I expect an update with official one, so I didn't install the open source plugin, redo the cjs parts and possibly redo again when official one updated.

    Any estimate date for official cjs plugin update?

  • thanks, any feedback on game play?

    Beaverlicious haha, hes a pirate for a reason

  • ArcadEd thanks for the help, I'll experiment with your numbers

  • ArcadEd yeah I notice admob isn't working yet, however iAd is showing test ad right away.

    so both your banner & fullscreen ad are set to same CPM? $0.01

  • Anyone using fullscreen ad, can you please share what CPM you set in mopub? I'm trying to set up fullscreen ad, but should I set it low like banners 0.01 CPM?

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    Donut Pirate Gameplay Video.

  • I'm trying to convert my game over to ejecta as new cocoonjs v2.0 is a downgrade in performance, but i'm experiencing audio issues, loop music at end or beginning is a couple of milliseconds too fast or slow, it just won't connect smoothly.

    also random noise in game, in my game its a high pitch noise.

    does anyone experience this??

  • Ashley sorry probably not web audio, it was the audio play rate feature i mentioned to you earlier, that played a big part in my upcoming new game, which isn't supported by ejecta, and i understand that'd be a lot of work to add that on ejecta.

  • Ludei are impossible to work with: they've previously made broad, sweeping breaking changes and been unable to provide a list of changes or ways to work around them or otherwise update old code so it still works. I literally could not figure out how to update the plugin, so I told them to maintain it themselves. Now open-sourcing it is a thinly veiled way of dumping it back on our laps, with the extra bonus of having completely broken it again.

    I am not happy with this. I will do my best to fix up Ludei's mess yet again since lots of people are already using it, but please, if at all possible move over to Ejecta - it's open source so we can maintain it ourselves and, erm, not completely break it every few months. Crosswalk should work well for Android too.

    i can understand your pain, and thanks for trying to fix it.

    i'll work with ejecta for future projects, but the previous ones will still need cjs support, at least 1 that i can't move to ejecta because the lack of web audio support.

    and i'm waiting for crosswalk to support google play service & admob(or mopub) support.

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hollowthreat

Member since 15 Jul, 2013

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