hollowthreat's Recent Forum Activity

  • i've never implement ads for my game before, and would like to try free game with ads for my next game.

    whats the best way to implement ad for cocoonjs complied ios game today? i've read many threads, most of them are dated, and they make me confused <img src="smileys/smiley11.gif" border="0" align="middle" />

    from what i've read, the most common way is AdMob + MoPub? and recently theres Leadbot? but i'm not sure the new leadbot plugin works on cocoonjs or its for phonegap only?

    please share your experience, thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • EncryptedCow

    thank u! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • how do i display number in 8 digits all time? for example if the value is 527, display as 00000527

  • so what is a professional game dev software?? my take would be something reliable and you can just focus on game developing and not worrying the effort you put into developing may not work at the end, or your game have to wait for technology to catch up, it should just work!

    when you look at those 'professional' dev program, they all offer such reliability, even if theres bug come up from time to time, you have the confidence that it will be fixed soon that you can just keep working on what you do.

    my experience with C2 is lacking that reliability, its not C2's fault, but its the approach they choose to take, which is rely on third party exporter, you never know when those third party would stop working for you, and when it'll be fixed or ever, because its out of C2's control.

    during & after my first game dev, i constantly searching for a more reliable tool for my 2nd game, i stuck with C2 because the ease of use, and my lack of programming knowledge. but with serious game dev team, they must have a programmer, so they don't need to take the risk of working on C2.

    a good example of similar software, i dont like to name competitors, ashly should know an osx centered 'vegetable' named game tool thats also aimed for non programmers, they have better documentations, their own exporter, knowing everything worked in the software will just work as it should. they grow from ios only slowly to almost every exports C2 supports, their community, quality of game also grows steadily, feature wise C2 is far ahead, but its useless when some features doesnt work on certain platform, it only cause more confusion for developer.

    my suggestion for scirra is to grow the team, go back to all your features, make sure they will work on all platforms, and export to all platforms easily.

    starting on my 2nd game on C2, still have faith in C2 team, they are so talented, and i hope they will take the right direction for future C2!

  • you can make pixel artwork and then upscale it to HD in some image editor :)

    yeah but the point of making pixel art game is to save memory for mobile, so i dont really want to scale up the image file <img src="smileys/smiley5.gif" border="0" align="middle" />

  • i'm trying to make a pixel art style game, it seems the only way to get it display properly is to have webgl on and sampling to set point.

    webgl slow down the performance on cocoonjs, is there other way round to disable webgl and still have the pixel display sharply(without anti aliasing that makes it blurry)??

  • pixel mode available yet? trying to work with tiny pixel artwork, looks blurry in spriter now, because its tiny and so blurry its impossible to work with

  • Nice one bro!

    Glad to see C2 used for a quality iOS game!

    cheers!

    btw, v1.1 just released, fixed some bug :)

  • theres another thread with same question, u should be able to find it with keyword brute force.

    what i did to check my game is create a lot of sprites on my layout far away from the player, and it did not slow down, u can probably do the same and check the number of collision checks in debugger :)

  • I was wondering, how is the performance of Ejecta games?

    Would a game without physics be able to run normally?

    i have problem with ejecta about a month ago, black screen, and audio problem, not sure about now

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • so what is wrong? export failed? error? or crash on your device?

    have you tried cocoonjs launcher before?

    i doubt your device is powerful enough to run ur game

  • woot! listening now :)

hollowthreat's avatar

hollowthreat

Member since 15 Jul, 2013

None one is following hollowthreat yet!

Connect with hollowthreat

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies