Just wanted to give everyone a quick update on this. I had to put in on hold for about a week as my arcade was broken into while I was out of town, so I had to come to dealing with that. Anyway, my plan is to break this course down into smaller courses. 1. To keep the cost a little more reasonable and 2. I can put them out as they are completed, rather than trying to wait for the whole thing to be done. Here are my planned courses:
1. Basics
a. Setting up your screen resolution for multiple devices
b. Exporting to use JS based ad networks like Leadbolt and LifeStree Media
c. Getting you game out there to publishers using FGL.com, and emailing websites.
2. Android and CocoonJS
a. Google Play Game Services (Leaderboards and Achievements)
b. In App Purchases
c. Ads with Mopub + Admob (can be applied to other ad networks mopub supports)
d. Preparing your game on the CocoonJS Compiler
e. Compiling and testing your game.
f. Setting up your game on Google Play
g. Signing your APK
h. Uploading your game to Google Play
3. iOS and CocoonJS
a. Game Center (Leaderboards and Achievements)
b. In App Purchases
c. Ads with Mopub + iAds
d. Preparing your game in the CocoonJS Compiler
e. Compiling and testing you game with Xcode
f. Setting up your game in iTunesConnect
g. Publishing your game to the app store with xcode
Let me know what needs to be added and where.
iOS In App Purchases, please include 'restore purchase', thank you ed, can't wait for this course