hollowthreat's Recent Forum Activity

  • out of topic, your game looks awesome! :)

  • thank u guys!

  • haha dude this is so rad!

    cheers dude, glad u like my sh*t <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Doo Doo Diving is my first game ever created, as an artist with no programming background, this could not be done without the powerful C2 & awesome C2 community, thank you!!

    It's a simple diving game + platformer elements, as title suggest, Doo Doo Diving is toilet-themed diving game involving poops, check out my trailer and pics below, enjoy! <img src="smileys/smiley1.gif" border="0" align="middle" />

    Game Trailer: youtu.be/Cy1wOssjPFo

    App Store Link: appstore.com/doodoodiving

    <img src="http://i.imgur.com/CSHyhql.jpg" border="0" />

    <img src="http://i.imgur.com/5r93u4h.jpg" border="0" />

    <img src="http://i.imgur.com/aMKfG6g.jpg" border="0" />

    <img src="http://i.imgur.com/hwhn1hd.jpg" border="0" />

    <img src="http://i.imgur.com/U99R8Yx.jpg" border="0" />

    Game Description:

    Doo Doo Diving is a hilarious toilet diving game, think traditional platform diving game held in the toilet, dived by a poop, and controlled by you!

    Play as Doo Doo the diver, high dive into some of the world?s most dangerous toilets, filled with traps & surprises! Your goal is simple - collect coins & rainbow poopy while dodging from obstacles & enemies during the flight. Toilet diving finishes with the entry into water, and your performance is scored by five poop-loving judges!

    Playing with poop has never been easier! Doo Doo Diving was designed as a simple, casual game for mobile devices, there?s little to no learning curve, simply touch and slide to control Doo Doo?s movement. It?s easy to play, yet challenging to master, personalize Doo Doo?s look and stats from 30 ridiculous outfits, 3 different stats ? Awareness, Handling and Speed decides how Doo Doo respond in the game, mix and match a perfect Doo Doo that suits your pace and start ruling the toilet!

  • guess i'll just lock it, save some unnecessary problems, thanks!

  • exertia it worked for me, thanks!

    how do i detect orientation of device? if the user flip device upside down, then it'll move to positive or negative value to fit their orientation

  • from my understanding, cocoonjs's memory management is poor, and your capx size suggests big memory usage, likely you have reached memory size more than iphone can handle, you can find out how much memory you use from xcode when you run the app, likely you'll have to slim down your game.

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  • try bootcamp instead? thats what i do, got the best of both world, work on C2 in windows, test xcode file on osx :)

  • i tried xdk about 3 months ago on ipad, couldn't get it to display correctly, one major problem i remember was transparency of my sprites color look weird on it.

    not sure about now, also curious here ;)

  • Ashley thanks for reply, i've just done some testing, adding loads of collision objects far away from my player, no fps drops, so it must have worked properly, this is awesome :)

  • is there a way to tell which collision mode is on? like in debugger? my game has large layout with quite a few collision objects, thought it would make a difference in this release, but i dont see improvement of fps on ipad3, which was running at 30fps unchanged.

  • jomo thanks for reply, i ignored that and some other none sense error msg from cocconjs launcher, as they dont seem to affect my game, and i dont recall having space in file names, so yeah, i'll just ignore them.

    already submit to apple, waiting for review.... finger crossed! :P

    merry christmas!

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hollowthreat

Member since 15 Jul, 2013

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