The Diaper Movie's Recent Forum Activity

  • Hi.

    I have a pretty strange problem, and it might be a C3 glitch. But I don't know. I don't wanna bother support about it if it's a silly mistake I made.

    The player is on level seven. Note that the player is positioned right by the end of the level for development purposes, because level 7 is kinda hard and I don't want to have to pass the level just to test.

    When the player enters the cave to finish the level, the level complete screen shows up. Then, you click "Next Level." It's supposed to go to level 8 (which is an exact clone of level 5 right now) but instead it just restarts level 7 and leaves the Level Complete layer there. Could someone please help?

    Also, you might notice that the music is weird. It's just a placeholder. I have another great-sounding music I made, although... it won't play. It will either play the first 5 notes or not play at all if I do that. Can someone help with that too?

    Two more things:

    1. I have no idea how to make my checkpoints. They are just pointless red flags right now. I don't think the green flag is in the project right now. If you need to you can use some other object to test what you try.

    2. I'm also having trouble making my screen resolution setting.

    I know it's kind of a lot but can someone please help me with these problems?

    Thanks so much in advance!

    -The Diaper Movie

  • Thank you SO much!

  • Oh, thanks! So is there any way I can set Level Failed layer to be non-interactive? For now I'll just move the retry button. Also, what about the Level Complete layer not showing up on other levels when you enter the cave?

    Also, did I already ask what you think of the character design?

  • Thanks!

  • Not to spam although I have no idea why but new problems are coming in as we are trying to fix other ones! Ugh! Now, when you're on level 1 and you enter the cave, the level complete screen shows up, and you click the Next Level button that's SUPPOSED to take you to level 2, but instead it just restarts the level... keeping points and lives. Now I have no way to test my method of not resetting lives on level 2! Also, what about the resolutions thing? I'm sorry if I'm bothering you, especially after that long volume slider problem thing...

  • Ok, thank you!

    Not to harass but one more odd issue. You're on level 1 and enter the cave. The level complete screen shows up. Then you can go to level 2. Then you enter the cave again -- it plays the Level Complete music thing, but then the level complete screen doesn't show up! You probably need the updated version... I'll get onto that right now and try to fix that link!

  • Oh no! I forgot how to post links to Dropbox that work! I'll try and figure it out.

    Also, thank you.

    And one more problem:

    When you're on level 1, you have 5 lives. If you run into the explosive or fall in the hole, you have less lives. Let's just say 4 for example. Then you go to level 2, instead of having 4 lives you go all the way back up to 5, no matter how many lives you had on level 1.

    Thanks again, I'll get the link to work again.

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  • Thank you SOOO much! Now that I have the level failed bug fixed and working animations, I can FINALLY continue and start adding more levels! Although one more thing about the animations. When the player jumps on top of a small corner, it speed-alternates between animations.

    It alternates between animations, and it never shows two animations at once so I can't take a screenshot without it looking normal. You're going to have to get the updated version of the file and try jumping and landing just on the edge of a corner. Then you'll see it.

    Thanks SO much again!

  • What? Ugh! Why wasn't my link clickable?!? You can try using the one form the Custom Volume Slider Bar thread that went on for a month.

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The Diaper Movie

Member since 18 Sep, 2018

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