Okay, what percentage of the project do you think you have finished, apx?
I know what it's like for artwork to not come out as I expected. Besides, my artwork is kinda dumb looking compared to yours that I personally think looks professional. I'll be selling my game once it's finished, I just hope people will think it's worth the price. How do you make that artwork so good? I mean, the player character for my game looks like some weird orange box with a head, arms, and legs. Of course, I'll work on that sometime soon. I hope it works out well for you!
So, there's no way to import one project into another? Also, do you want to know about the game that I'm working on? As in, the only one out of quite a few C3P files on my desktop I'm actually going to sell and make money off of... lol.
I personally think it would be better to start with basic projects first. Or just make small projects just for fun and learn things from them. I have quite a few C3Ps on my desktop, and only one of them is to sell. I've made a few computer simulator games where you can play actually real games that I've played. It's a long story about Cooking Simulator, but it even makes fun of how Windows Updates wreck your computer! Once my computer got really laggy. Then after resetting it it was still laggy but the display was messed up. I definitely suspected an update, and it was at the worst time too, when I was sick. Now my computer simulator game makes fun of that! Three update, three times the laughs! You can try it if you want. After doing the second windows update, don't forget to visit Walmart and the Bank! And after the third update, stay on a certain screen for 5 seconds and you will go LOL!
Try it here:
dropbox.com/s/hsgutukqlbqaz2s/Computer%20Simulator.c3p
I think it's priced high because you can make even more money off of it. For example, if I buy Construct 3 and make a game and sell it for $5 a copy, and 100 buy it, then BOOM I've made $500. Then, later on, 500 more people buy it so that's a total of $600. Minus what I paid for Construct 3, I've maid $500. Then more people buy it. That's one thing! Although then I don't have to pay again to make another game so BOOM there's an extra few thousand dollars from the other 10 games I made.
P.S: This is an example only. I mean, I do have Construct 3, although I'm not even close to finishing my first game.
Cool! Do you want me to tell you about the game I'm working on?
Cool. Maybe you're just more professional than I am. I wish there was some way to show the design for the player character in my game. Looks like she's wearing an orange box lol.
I wish I could design things that well. How did you do that?
Ok, thank you.
Ok, thanks, and you're welcome!
Cool, but when will scripting become a stable release?
Not to sound off-topic, I just didn't know where else to post this and it's not really a bug.
In the documentation for New Project Dialog, there' a sentence with a typo:
"Thw viewport size also defines the aspect ratio of the project, which is displayed to the right."
It says "Thw" instead of "The".
Just thought you should know.
Also, next time I find a typo, where should I post it?
Thanks.
Oh, ok! Thanks again!
Ok, thank you! I don't know why I didn't see that!
Edit: I knew you could delete all instances of an object from the entire project, but I meant on just one single layout.
Example:
Let's say I have 2 layouts. Layout 2 is a copy of layout 1, so they both have 50 instances of an object called Cloud. If I don't want Layout 2 to have any instances of Cloud, I don't want to have to go in and delete every single cloud. That's why I think it would be a good idea to be able to delete all instances of Cloud on Layout 2 only.
-The Diaper Movie
Awesome! As in "Attempt to get right popup window size when installed as app", does that mean that players that install my game have their screen resolution set automatically? Also, I have a suggestion. I would like a button that deletes all instances of a specific object on a single layout.
Again, Cool update!
Member since 18 Sep, 2018