The Diaper Movie's Recent Forum Activity

  • Hi, me again.

    I have a list of issues that I'm having, I put them all in this one post so I didn't have to make a million posts.

    1. The level transitions are glitched. On some levels (such as level 1), nothing happens when you enter the cave. On other levels, you enter the cave, the level complete screen shows up, and then it starts to play multiple music pieces at once and it sounds horrible. On others, you hit next level (while the music is all glitched) and the level complete screen stays there and it just restarts the level.

    2. What I call "Custom Cursor setting" isn't working. You know how that in some games, you can set your cursor to either the normal system cursor or the game's own cursor? Well, I tried implementing that, and my checkbox can't be checked. Also please note that the checkbox I'm using is a sprite and that it's the the light blue and dark grey-ish black box that has no label yet.

    3. My screen resolution setting malfunctions when you visit the options menu. It's hard to explain, you'll have to try to visit the options menu from the main menu.

    Please note that if it works for you, I'm using Firefox. And I'm aware of the fact that when you play level 7, it says you're on level 6. That's just because I haven't yet set it to set the text to level 7.

    And let me know what you think of the music. I just made the third music for chapter 1 earlier today.

    One more thing. I'm going to have 3 main chapters. How many levels should I include in each chapter? Also, find the file down below.

    Thanks so much in advance!

    dropbox.com/s/m8npoen1umskv15/The%20Sweets%20Traveler%20Episode%201.c3p

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Both 1 & 2: Thank you!

  • 1. Actually, thanks but I put the music in the sounds folder and it worked. There's another problem though. When the player enters the cave it restarts the music rather than stopping it.

    2. If you hit an explosive, you will notice an explosion. That explosion is another object. Or maybe you're right, it's annoying because if I want extra explosives on a level, I may have to go in and add more of those silly events. Would it work to have the explosive and the explosion as one object and two animations?

    Thanks again.

  • 1. I'm using Firefox. Does that mean I'm going to have to use some other browser?

    2. If I didn't do that, then if two explosives were onscreen and you hit one, wouldn't both of them explode if they were instances of the same object?

    Also, thank you!

  • It's called Music1.webm. The one that works is a little bigger than Music1, so I have no idea why it won't play.

    Also... I'm sorry I haven't responded in so long.

    Try going to the event on Basic Level Events that says On start of layout (it's on the top, underneath the points variable) and switch the "Audio > Play > Music2" to "Audio > Play > Music1". Then play the game and see. For me it only played the first 5 notes.

    Thank you.

  • Goodness, thank you! I feel so silly now that I missed something like that. Also, what about the music thing?

  • Hello? Not trying to spam.

  • If I understand correctly, can right-click an event and select "Make OR block" and then if your event has multiple conditions, the action will only occur if just one or more of those conditions are true, instead of all of them.

    I just made up an event, here is an example of what my example event looks like with and without the "Make OR block":

    Without:

    Player > On collision with another object > Lava >

    Player > Is jumping > System > Restart Layout

    Player > Is on ground (Inverted) >

    With this one, the layout will only be restarted if the player collides with lava while jumping and not on the ground.

    With:

    (I know this wouldn't be playable but it's just an example)

    Player > On collision with another object > Lava

    OR

    Player > Is jumping > System > Restart Layout

    OR

    Player > Is on ground (Inverted)

    With this one, the layout will be restart if the player collides with lava, isn't on the ground, or is jumping, rather than if all 3 conditions are met.

    I hope I understood your problem correctly and I helped,

    -The Diaper Movie

  • Does it work?

  • Ooof! Forgot to update the stupid file! Ugh! on it! ANd thanks guys.

The Diaper Movie's avatar

The Diaper Movie

Member since 18 Sep, 2018

Twitter
The Diaper Movie has 1 followers

Trophy Case

  • 6-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

8/44
How to earn trophies