funkyos's Recent Forum Activity

  • Hi guys,

    I have a number that I'm storing that is padded with 5 zeros, e.g. "00045". What I'm trying to do now is remove the padding so that I have "45".

    I'm not sure what the best way to go about doing it is. Here's what I'm thinking: the logic would be to look at the string and find the position of the first non-zero character and then return a substring from the first non-zero character index to the string length.

    I'm having trouble actually writing out the logic in C2 to accomplish this. Any advice?

    Thanks!

  • I'm getting a force close when I test my game with the latest version of the cocoon launcher (updated to v1.4.5) on my Android phone.

    After I export my game from C2, I add the necessary Clay.io files to my zip file so that I can get clay functionality on my device. I did some testing and noticed that if I dont add the file \webview\webview.html to my .zip then I don't get the force close in launcher, though I don't get the clay features working either :(

    Does this have something to do with v1.4.5? Everything was working very nicely before that update.

  • I wanted to do the same thing for my project. Here's a capx (without the animations) that shows how I did mine: dl.dropboxusercontent.com/u/38658788/touchdpad.capx

    Hope it helps.

  • +1 for the ctrl-w shortcut

  • Awesome! You rock :D

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  • thehen any chance you can give an example on how to use the 'log event with parameters' action? I'm not quite sure how to pass parameters as a JSON object. I'm trying to record data as parameters when the player dies like score, time, etc.

    Thanks.

  • I remember reading one of Ashley's comments saying that global booleans are on his todo list, so it's not off their radar.

  • Months?!? I've just spent a few days on this and it's frustrating me to no ends :S My configuration looks solid but I can't even see the test ad in my game :(

  • Did you ever get this working?

  • I'm trying to get the MoPub + Admob + Cocoonjs combo working too but it's not going well. I followed the steps in the earlier posts to configure MoPub and AdMobs but I still can't get anything to show.

    In the MoPub Inventory screen, when an ad unit is selected, should I be able to see an ad when I click on the 'Test Ad'? Right now I can't get anything to show. Any help would be appreciated.

  • Awesome! Can't wait to try this!

  • This should have all the info that you need clay.io/docs/construct2

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funkyos

Member since 14 Jul, 2013

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