funkyos's Recent Forum Activity

  • I made a shake function for my latest game that I'm working on. The function uses the LiteTween behaviour to do the movement. You'l need to install that to see my example.

    Here's the CAPX

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  • For your checkpoint issue, there's an action on the Audio plugin called 'Seek To' that should do the trick for you.

  • I released Dodge or DIE on the play store.

    LINK

    It includes

    • Clay.io leaderboards
    • IAP purchases
    • Banner and full screen ads from inMobi and Chartboost

    <img src="http://i.imgur.com/YaaDfSV.png" border="0">

  • Noncentz705

    Looks great. I didn't know how easy it is to add a js project to C2. Could anything be done with the three.js library?

  • Hey guys,

    I just released my game Dodge or DIE on Kongregate. The concept is pretty simple, survive as long as you can while different attacks try and kill you :) The game gets more difficult the longer you stay alive.

    Here's the LINK

    I'll be releasing an Android version as well in the near future. Questions/comments are welcome!

    <img src="http://i.imgur.com/VaYLSMF.png" border="0">

  • Pinco

    Love the plugin. But I'm running into a problem when using webfonts. The very first time the layout loads, the webfont works fine. But when the game returns back to the layout with the webfont, an exception occurs.

    Uncaught TypeError: Object [object object] has no method 'updateFont'

    Here's a capx that shows the bug. Clicking anywhere restarts the layout and shows the exception.

    dl.dropboxusercontent.com/u/38658788/AdvancedTextbox.capx

  • AnD4D How's the performance when compared to phonegap and cocoon?

  • Would love this as well, especially for text!

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/38658788/turret.capx

    Steps to reproduce:

    1. Create a turrent, turret attack and enemy

    2. Set turret rate of fire to 5

    3. Send enemy to turret's range

    Observed result:

    When the turret first acquires the target it does NOT fire. It waits 5 seconds and then fires.

    Expected result:

    When the turret first acquires the target it should fire immediately. Then the turret rate of fire should come into effect. Why this matters is because you can have a turret that has a powerful attack that takes 10 seconds to reload. If the turret takes 10 seconds to fire every time a target is acquired then it's quite possible that the enemies are no longer in range and the turret NEVER gets to fire.

    Browsers affected:

    Chrome: yes

    Firefox: untested

    Internet Explorer: untested

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    R152 Personal Edition

  • shimo great game! It is a bit challenging though. To make the learning curve less steep I would introduce each new game element one level at a time. For example, in level 2, introduce the green block. In level 3 introduce the arrows, etc.

  • funkyos Instead of having an in app purchase called remove_ads, can't you just check to see if the app is purchased? Wouldn't that simplify it and not require a restore of purchases?

    BluePhaze I'm a little confused. Are you talking about having a paid app? In your original post you mentioned you didn't want to go that route.

    But if you are referring to a paid app, in terms of cocoon, it doesn't have visibility to that purchase.

  • russpuppy Thanks for the Facebook URL. I'm going to implement that as well :)

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funkyos

Member since 14 Jul, 2013

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