Link to .capx file (required!):
dl.dropboxusercontent.com/u/38658788/turret.capx
Steps to reproduce:
1. Create a turrent, turret attack and enemy
2. Set turret rate of fire to 5
3. Send enemy to turret's range
Observed result:
When the turret first acquires the target it does NOT fire. It waits 5 seconds and then fires.
Expected result:
When the turret first acquires the target it should fire immediately. Then the turret rate of fire should come into effect. Why this matters is because you can have a turret that has a powerful attack that takes 10 seconds to reload. If the turret takes 10 seconds to fire every time a target is acquired then it's quite possible that the enemies are no longer in range and the turret NEVER gets to fire.
Browsers affected:
Chrome: yes
Firefox: untested
Internet Explorer: untested
Operating system & service pack:
Windows 7 SP1
Construct 2 version:
R152 Personal Edition