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> > So far until now i learned a lot of the basics -and i'm still have a lot to learn from intermediate and advanced stuff about how to make a proper educative oriented game.
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If you complete this project, can you share your experiences on this? I'm thinking about how C2 suits you for creating educational materials as a non computer-science teacher? Thank you in advance. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Hi, yes I have completed the project. I presented my thesis on the educational use of games last year. I plan to publish an essay on the matter. In simple words, it all went well. Using construct 2 was a great deal because it simplified things a lot. It took me around a year to make the game, but I'm sure it would have been longer with other engines. I think the key on making an educational games is finding the balance between fun and teaching. It is very easy for educational games to be all about the learning and forget to be fun. If that happens, kids won't care much about the game, they will see it as more homework, but if the game is fun and the content you want to teach is well placed within the story and gameplay, then they will learn without even notice it. It is not easy to find that balance but it is essential.
You can try the game for free here: http://gamejolt.com/games/taita-rebelio ... rdos/28716
And you can purchase the entire code here: https://www.scirra.com/store/games-with ... fense-1752