wilsonapa's Recent Forum Activity

  • I see, thanks! oosyrag

  • I realised during a live game, when a peer is disconnected from the room and signalling server, he cannot reconnect back to the same game.

    I've made a sample c3p Adapted from the Ghostshooter sample.

    1) Open two games (one as host and one as peer)

    2) both can connect successfully

    3) Disconnect the Peer

    4) Connect the Peer again

    Result: Peer is stuck at joining room.

    Is this a bug or are there any workarounds? I'll need the peer to be able to reconnect without reloading the page as my project is rather large and will take some time to load.

  • Hi Mimiste, understand this is an old thread but the C3Scorm plugin does not seem to work with the Construct3 runtime as of r142.2, (Construct3 editor with construct2 runtime is fine). As I've built my game on C3 runtime, is there any way to put it in?

  • Do you have any success working on your ios mobile multiplayer game? I can't seem to get ios safari to connect to the room!

  • jleven22 do you have any success creating a mobile multiplayer? I'm having issues with getting mobile peers to connect to the room, although PC peers work fine.

  • I am working on a multiplayer game, using the official multiplayer plugin. The game is supposed to be played in a local gaming environment with a laptop as the host and iPads as peers. All devices are connected to corporate wifi which only allows internet traffic through a proxy.

    Using PC as a host, a Peer PC can connect with no issues. However mobile devices (iPad IOS 12.1.3 and Android 8.0) cannot connect.

    I connected all devices (PC host and mobile peers) to a mobile hotspot, thereby removing the restricted network factor and still the mobile devices cannot connect.

    Then I tested with the official Multiplayer Real-Time game examplehttps://editor.construct.net/#open=multiplayer-game and still the issue persists.

    Can anybody help? Prior to this I have already set up a TURN server to no difference in results, before starting the fresh example above on a public internet connection, to discover (at least it seems to me) that the mobile devices won't join the game no matter what.

  • Thanks Wackytoaster!

    It works! Seems like the logic will handle new Peers joining midway as well...

  • Thank you WackyToaster.

    Here's a sample c3p file.

    drive.google.com/open

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  • I'm making a multiplayer team tank game. Each game has a base and a turrets and the objective is to destroy the opposing team.

    The number of teams is dynamic e.g. between 4-6 teams.

    I'm now trying to build a turret that can detect a tank from an enemy team but leave a friendly team alone.

    I've put the sprite ThisPlayer and Peer into a Players family, and added a family instance variable TeamID.

    The turret also has a TeamID.

    So I did this for events.

    But the turret targets everyone in the Players family even though ThisPlayer and the turret's TeamID are the same.

    What am I doing wrong?

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wilsonapa

Member since 27 Aug, 2018

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