I am working on a multiplayer game, using the official multiplayer plugin. The game is supposed to be played in a local gaming environment with a laptop as the host and iPads as peers. All devices are connected to corporate wifi which only allows internet traffic through a proxy.
Using PC as a host, a Peer PC can connect with no issues. However mobile devices (iPad IOS 12.1.3 and Android 8.0) cannot connect.
I connected all devices (PC host and mobile peers) to a mobile hotspot, thereby removing the restricted network factor and still the mobile devices cannot connect.
Then I tested with the official Multiplayer Real-Time game examplehttps://editor.construct.net/#open=multiplayer-game and still the issue persists.
Can anybody help? Prior to this I have already set up a TURN server to no difference in results, before starting the fresh example above on a public internet connection, to discover (at least it seems to me) that the mobile devices won't join the game no matter what.