Sudarmin's Forum Posts

  • 8 posts
  • Hi Ashley,

    tried your method, by using the tutorial, at first I thought it was updating correctly, because all the texts are updated, but when I changed the images, some of it did not change, I was confused and thought I made a mistake, tried to clear the cache, and then I saw the changes in the images, so some of the changes or not being updated

  • Hi Ashley, thanks for the reply, I tried clearing my cache, deleting the sw.js and offline.json uploaded it, then upload a new version, it's still not updating to the new version, I thought it would disable the service worker.

    I know Service Worker suppose to be the better solution, but some of my clients could be stubborn, and wanted the solution that already working for them for years, I wish there are ways to easily disable to service worker and not generating error in console.

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  • My client needs to have the newest version always when player play the game, but with the current Service Worker, it seems it gave the old version first before it gave the new version after a few minutes delay, and then refresh the page.

    Can I disable the Service Worker, so no data is saved offline? I tried deleting the sw.js and offline.json, but it still gave me the old version, eventhough I already uploaded the new version

    Tagged:

  • Hi,

    I just bought your add-on that said it can be used for Construct 2 or Construct 3, after I bought it I opened the example one.stroke.recognition.capx and it said it is not supported in C3 runtime, how do I make it run in C3 runtime?

  • It turns out Chrome on PC can't work with mobile devices' browsers, tried switching my PC's browser to Firefox and now it can communicate with my mobile devices' browsers.

    Chrome on PC can communicate with other browsers on PC, but not with mobile devices' browsers, at least that was my case

  • I'm having this problem as well, tried debugging for 2 days, turns out it was Chrome on PC cant work with mobile devices' browsers.

    When I switched my pc browser to firefox, it worked well on mobile device's browsers.

    Hope this helps you guys

  • I've tried the example projects such as Multiplayer : real-time game and Multiplayer : pong, same thing happened, working on all browsers except on iOS

  • I'm trying to make multiplayer game, and it works in PC's and MAC's browsers, also on Android's browsers, but I can't seem to make it work on iOS' browsers such as Safari or Chrome.

    I can connect to signalling server "wss://multiplayer.scirra.com"

    On signalling connected, then logged in, then joined room, no problem until this point.

    but after that, on peer connected never called, both if my iOS device as host or client

    I tried to check on every tick if peer count = 2, and it works, when another player came to the room, the peer count goes up to 2, I can see my ID, host ID, but I can't see peer ID (null or empty), and not long after that if my iOS device is the client, it will be kicked from the room

    here is the .c3p file : drive.google.com/open

    Can anyone help me to make multiplayer work on iOS browser?

  • 8 posts