I realised during a live game, when a peer is disconnected from the room and signalling server, he cannot reconnect back to the same game.
I've made a sample c3p Adapted from the Ghostshooter sample.
1) Open two games (one as host and one as peer)
2) both can connect successfully
3) Disconnect the Peer
4) Connect the Peer again
Result: Peer is stuck at joining room.
Is this a bug or are there any workarounds? I'll need the peer to be able to reconnect without reloading the page as my project is rather large and will take some time to load.