GamerDude96's Recent Forum Activity

  • Project Update-2.1

    This is a minor update related to the previous things I discussed about in Update-2 post.

    I will need to let the code know where my piece is on the board and somehow detect the two squares above. I took out the "spacechecks" objects as well because I think...

    I decided to reused the "Spacechecks" objects (the small yellow, green. blue and red squares) for my game because it actually helped me detect only the two squares above as intended in the event sheet. Now, I will focus on making it detect other pieces to determine if the player can click on that square if it's valid to move on.

    I also added detail to the crown giving it a red ruby in the center of it as the previous crown looked bland without it on the pieces. Last I moved the HUD texts more closer to board as it was a bit too far out.

  • I like games with simple and minimalist graphics but entertaining mechanics. Thanks for sharing your progress in this game.

    Thanks. I like the simplicity but love entertaining mechanics as well. I just love the retro style era of games. My inspirations.

  • Hey everyone. Giving my update on checkers of what I got done so far and changes.

    Project Update-2

    So, im still messing around with the coding and im looking to make my checker piece detect the right and left forward square above it so player can move forward to the specific square. I made some instance variables for it and global variables as well. In my code, I did a simple click to move code for my checker piece. for the detecting, I will need to let the code know where my piece is on the board and somehow detect the two squares above. I took out the "spacechecks" objects as well because I think they will cause some issues deep down the road when the movement logic of the pieces evolves.

    Last I redesign my checker title, the menu and made the crowns for my checker pieces. I find the simple design of the title and the main menu screen much better and more retro like. The blue color isn't so strong for the background either. Much more calmer on the eyes as well.

    If your looking for a good app to make basic retro style pixel sprites with, I use an app site called Piskel. It's very useful for the types of games im making and you can make simple animations with it too. You can check it out in the link below.

    https://www.piskelapp.com/

    Thanks for the read and stay tune for the next update.

  • Simplify the complexity

    To start off, I actually was a bit intimidated working on a project like this. It has a lot of challenges and can be very complex depending on the how you make it. For me, I do want my checker game to be a bit advance but simple to enjoy. I started breaking down the game on how to approach it and start off by simply making the board, the pieces and the instance variables that I will need to help me figure out how the pieces will move, get selected, jumped, etc. In editor I made these 4 colored objects called "SpaceCheck" to help my pieces detect if square is empty, move to, jump enemy or invalid to move or jump over. Yellow and Green indicates to move forward while blue and red indicates to move back once piece becomes King.

    I've gotten the piece to move so far in the eventsheet as well. I will focus on getting the pieces to move to the "SpaceCheck" objects so I can work on moving into the transitioning of getting the "SpaceChecks" to appear when player click on any of the red pieces.

  • Hello everyone, this is my new devlog for Checkers. I took a break from my projects but now im back. Checkers is a very fun game to play with friends and family. However. I want to add a unique arcade spin to it. Letting the player earn points from jumping pieces, becoming king and adding some cool retro animations to it. Everyone is welcome to give advice to make this game come to life.

    Tagged:

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  • Thanks dop2000R0J0hound. I will take both of yours advice.

  • Hey everyone im back working on my projects again and im looking at my checker game im in the process of making. I have a good understanding I think of how im doing this with the array, but im reaching out to see if it's indeed correct. So Im using the array grid to layout my checker board and now im setting up getting the system to know whats on the board.

    As you can see, I setup my board, got the grid coordinates and now im in my eventsheet to set up what's empty, the red pieces and the white pieces.

    would I need to add their own variable to put as a "Value"? for the pieces?

    Example. Set XY at (X:0 Y:1 Value:1 (white piece)?

  • Scorpiux is free to play on construct arcade! Check it out in the link to play! Gives a thumbs up and leave a comment in the arcade section if you enjoyed it. Thanks.

    https://www.construct.net/en/free-online-games/scorpiux-67410/play

  • Hello everyone. As you all know this project has been inactive for quite awhile. I actually will be planning on working on finishing the game. I plan on looking for a small team of people (2 max) that's good with animating and coding. While I'm pretty decent on animating basic things since I make old retro style games and alright with basic coding, as a developer that does all the work on their own, a developer knows the struggle and time to make and even complete one game on their own. So for now, my projects are put to the side until I come up with a plan to have a team to work with one day.

  • This kind of tactic-match game usually push development to bring AI and multiplayer as part of game features.

    Yep, that's what I aim to do. 1-player mode will be a continuous checkers tournament.

  • Hey guys, im here with another fun project I would like to start on the side while working on my main project (Mouse). While Checkers is a well known popular board game (on a real board or online) I want to make my own style checkers game with an arcade feel to it. This is very excited to me because I have not seen a Construct game or any tutorials of a board game like chess or checkers on Construct. So I want to challenge myself on making this game. Even IF, I don't end up completing it, I'm curious to learn how to make a checker piece jump one another and make the animation for it. This game might be free to play on scirra,itch.io and game jolt. If anyone has a some good tips or advice of how to make a checkers game, Im open to hear. Other than that, I present to you Checkers by BlackClan Studios!

    ALSO...

    Follow me on my socials or if you like to reach out to me, send me an email.

    Insta:BlackClanStudios

    YouTube:https://www.youtube.com/@Blackclanstudios/

    itch.io:https://blackclanstudios.itch.io/

    Email:Germanecool123@gmail.com

  • SCORE SYSTEM UPDATE 1

    Hello everyone! I know it's been a while since I posted but im back! Recently got me a new job, so it took some time from working on the project. But now im back to give the update and continue the progress for this game.

    So the last thing that was discussed was making the score system for the game. Currently, I'm working on that. But so far I've worked on the points for the food, the food point system and counting the "grouped foods".

    Food Points

    Now the reason why I have certain foods "grouped" because in this game, the player earns the points times x amount that was collected of it's same type. So, say there's 4 Apples FoodA and 4 Bananas FoodB. Apples are worth 100pts and Bananas are 200pts. If player collect 3 Apples in a row, they will earn 300x3. If player collected 2 Oranges in a row, they will collect 400x2. So the points can add up greatly by collecting the foods of their types. Grouping the foods seperates them of their counts. So if theres 4 in FoodA and 4 In FoodB, it counts the foods of that group so it can be multiplied if collected x amount.

    So for now, this is all I got done so far, but looking to get the rest completed in the next update.

    1.Food Points

    2.HighScore

    3.Player's Score

    4.Multiplying scores as well

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GamerDude96

Member since 15 Aug, 2018

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