GamerDude96's Recent Forum Activity

  • Okay....so I took a look at it and compared how it was coded vs how your JSON script was coded. Since the two was kinda unclear to tell exactly what the brackets were. I think I saw some red flags of yours that I notice looking at the tutorial scrpt...

    I put the number so you can tell where I think your mistakes were at. At the beginning of 1. is the bracket green like in the tutorial JSON you copied from?

    On 2, I not sure if it makes a difference but the brackets seem a little too spaced apart and the "]" above the circle of 2 of you Coding, should be over a bit like it is in the original JSON script.

    and for 3, I notice after it says "Dialogs": { in the orginal JSON script, your is scripted like this "Dialogs:{[ ......should this "[" be below that, like it is in the Original JSON script?

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  • Oh my gosh...this way too big to try to compare the two. Can you post them side by side so we can see exactly whats going on with the two?

  • What does the JSON script coding from the tutorial look like? Post a screen shot of it and compare how the JSON is scripted in it vs how you have yours scripted. If it is followed as you mentioned from the tutorial you referenced from, then it should be coded the same as so. Again, I don't know much about JSON script, let alone JSON script coding, but tracing back is always good when your not sure of why your coding isn't working.

  • I may not know much about JSON script, but have you traced back to see where the script code was working at in your project or wasn't working at? That could be a good place to start if you know where it was working at.

    Edit: I found this tutorial that might could help you with your chat box.

    construct.net/en/tutorials/talking-npcs-213

  • No problem! You don't have to create a prototype :) Your suggestions was enough to help solve something out at least. I will try creating an instance variable for it. Maybe something like this, LOS = 1 if Los = 2 Set animation "icon" (play from beginning). I think that would work. I will try it!

  • Okay, so I got the icon to react when player is near with LOS. But now, how do I turn it off if player isn't near or have LOS of object anymore?

  • Oh my gosh, thanks for that idea! I didn't even think of that. I tried to think of so many ways to code it when player is near. But im sure LOS can read it more efficiently then trying to hard code the distance of the item. thanks! I'll try it!

  • Hello all, im trying to get my icon on the screen to reacted when player is near or within distance of a certain object.

    Ex.

    Player is near item, (lamp icon) glows.

  • Happy Friday everyone! I hope everyone is enjoying their day so far because I am. Im here to post my update so let's just get right to it.

    MECHANIC UPDATE 4 - MECHANICS COMPLETED! (FOR NOW)

    I think I have completed the mechanics of the game now and got everything fixed that I wanted to be fixed and coded right. I've gotten my enemies to work exactly how I wanted them to work and chase player with LOS. The Player moves smoothly and well. Everything looks and feels exactly how I want it to be. So now the new task to work on is the LEVELS!!! WOO-HOOO!

    LEVELS UPDATE 0

    I will be seeing exactly how many levels I will make for this game. It's suppose to be a short arcade style game so im thinking maybe in the range of 13 - 20 levels. I already started making level 2. So im just moving forward with taking things one task at a time.

    Well, that is it for now. But the game is getting is there and great progress has been made. Thank you all who has been following along with me so far with this game. Have a good day everyone!

    Here's a new short video update the game.

    Subscribe to Construct videos now
  • Thanks. I will try this.

  • Hello all, so Im trying to get my enemies to move in 90 degree angles with LOS. I decided instead of having all the enemy come at the player all at once when the state timer ends, I want to have the enemy pursue the player if they see the player with LOS. I've done some changing for the events I have for them. But When ever it is reading lOS, the enemy move towards the player, but in a frantic like way. I still want them to move towards the player in 90 degree angles, but just changing the events from making them just go after the player without even seeing the player.

    This is the events I have for the enemies and their movements. After trying some ways to try to make LOS work with this event, I just crossed out LOS action until I could get some feedback on what to do.

    Current event pt.1

    Current event pt.2

  • MECHANIC UPDATE 3

    Good Morning folks. Im back with another update for Scorpiux. So, the new progress is that I fixed the shooting of my player to go into the right direction finally. I also added position spots for the enemies of when the player dies, they will go back into where they were positioned at. Thats all, that I've done since the last update. But it's very nice figuring out how to do these things on my own without asking for much help, so it helps me to learn. Other things I have thought on was also making another state called "Seen". If enemy see's the player, it will automatically pursue after player and cancel going into "Pursue" state.

    NEW IDEAS

    To add to the game, im thinking of making a new enemy. Unlike the scorpions, this enemy is a giant bug that will hover around the EcoXsystems. They will be seen as you progress more in the levels protecting the EcoXsystems and if they see you, they will pursue after player.

    BUG (Giant Fly)

    Heres some more screenshots of the game

    Enemy Scores

    Mission

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GamerDude96

Member since 15 Aug, 2018

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