Eyyy your right, thnx! Just like you I have to do it for all the levels. Guess I have to... Hopefully this problem wil not repeat again in the next revision, otherwise we have to do it all over again.
Another question about Tiles. Maybe you guys know anything about it?
I have made a very long tile-object (as background). When going from left to right (with my playable object) the farther I go the more pixelate the tile-object shows. It only happens when "Enable WebGL" is set "Off". If "On" then no problem, but I don't use WebGL because Ludei advice me not to use it. Because it's very unstable right now, which will let mobile games crash.
Does anyone has the same problem? I'm not sure if this is a bug or a just a C2 software limitation. Maybe someone with a solution?