Liam Twose's Recent Forum Activity

  • I can't help without all the information required by a bug report, we need that information to be able to investigate.

    Hi Ashley, thank you is it possible for me to email it? so I can share the capx with you only thanks.

  • Below is the error I get... any ideas? I've removed all redundant plugins / fx etc.

    Thanks in advance..

    ---------------------------------------------------------------------------------------------------------------------------

    Error report information

    ---------------------------------------------------------------------------------------------------------------------------

    Type: unhandled rejection

    Reason: Error: subfile type already exists Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at

    Stack: Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at

    Construct 3 version: r71

    URL: https://editor.construct.net/

    Date: Fri Dec 08 2017 17:58:21 GMT+0000 (GMT Standard Time)

    Uptime: 9454.7 s

    Platform information

    Browser: Chrome

    Browser version: 62.0.3202.94

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 2

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/62.0.3202.94 Safari/537.36

    C3 release: r71

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • I was super excited to hear that Adliberum Engine (ADLENGINE) my multiplayer text adventure roleplaying engine built in Construct 2 was nominated in the Roleplaying category for 2017's #TIGAawards.

    Wish me luck!

    PLUS you can help me by voting for it to win Game Of The Year also alongside the main awards.

    Click to vote -> http://tiga.org/awards/game-of-the-year

    Thank you =D

  • Ah got it working... did """"&editboxname.text&""""" (four speech quotes either side)

  • Is it possible to use a path from an edit box / variable? can't seem to get the run command to work with a folder value the user chooses, which gets stored in an edit box and written to an ini file.

    oh and now I realise you can edit it pre-export =D can I put the steam dll files in that folder to export also?

    Thank you.

    Got it working in the end. The issue was that you can't seem to edit the package.json file from within the zip file... I extracted it, edited it and re-added it for it to work.

    Do we still need to use sdk v138 and greenworks 138? is there steamworks integration? would love to add this to the game.

    Advice Needed: Overlay is not working, no matter what I do... I think this could be because I use the shift key to handle switching uppercase text on/off. I followed the instructions etc to the t.

    thanks in advance.

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  • ADLENGINE HAS BEEN GREENLIT! =D

    Been a while since I last posted on here and my Adliberum Engine has morphed massively since I last posted about it; It's been through a major rewrite (due to it being bloated with old and redundant code) is fully multiplayer compatible and most recently I've started implementing support for US English, French, Italian, German, Spanish and Russian languages as well as English.

    ADLENGINE is a multiplayer text adventure / interactive fiction roleplaying engine with full built in collaborative world editing, its own scripting language and a strong aim for modding / customisation.

    Hoping to do a side-by-side conversion over to Construct 3 as time goes on.

    More Info: https://www.adliberum.com/engine/141

    Try it out: https://www.adliberum.com/engine/

    Read The Manual: https://www.adliberum.com/engine/how-to-use-adlengine.pdf

  • Is this fx still available to download anywhere?

  • Have also tried added all the same 'system' plugins, such as mouse keyboard, touch, multiplayer etc to match! Still no joy.

  • Ok, seems its potentially linked to project content, perhaps plugin OR??? works when pointing to some of my construct 2 projects on the 'web', but not the one I need.

    Basically think of the program almost as a menu screen where they choose the game they want to play.

    Have set the window size and all project settings to match...

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Liam Twose

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